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Forum: Birthday Forum 10-01-2012, 03:47 AM
Replies: 30
Views: 3,376
Posted By boolean
happy birthday budde

happy birthday budde
Forum: Feature request 09-23-2012, 08:25 AM
Replies: 10
Views: 6,710
Posted By boolean
I agree, but let's not get ahead of ourselves;...

I agree, but let's not get ahead of ourselves; GS2 isn't even properly documented in the first place.
Forum: Code Gallery 09-21-2012, 03:08 AM
Replies: 49
Views: 36,859
Posted By boolean
and it only took 2000 lines of boilerplate code...

and it only took 2000 lines of boilerplate code to get a thread that lacks any criticism whatsoever

lol k
Forum: Your opinion 09-21-2012, 03:07 AM
Replies: 42
Views: 21,085
Posted By boolean
this

this
Forum: NPC Scripting 09-16-2012, 05:25 PM
Replies: 2
Views: 854
Posted By boolean
Thanks, I'll look into that. So far what I've...

Thanks, I'll look into that. So far what I've done is just saved the placed NPC's position in a db and retrieved it to draw within the weapon (seems to work fine)

+rep
Forum: NPC Scripting 09-16-2012, 04:26 PM
Replies: 2
Views: 854
Posted By boolean
showimg on serverside from NPC

I'm trying to use showimg to draw a polygon from my NPC to the player on the serverside, yet showimg() or with(findimg()) isn't "working"

I've also tried triggering a weapon to draw on the...
Forum: NPC Scripting 09-16-2012, 03:10 PM
Replies: 7
Views: 2,773
Posted By boolean
lol and yes it is changing the opacity for...

lol

and yes it is changing the opacity for the players within the list of "exceptions"


temp.pl.triggerClient("gui", this.helper, player.account, temp.exists ? temp.alpha : temp.alpha == 0 ?...
Forum: NPC Scripting 09-16-2012, 03:19 AM
Replies: 7
Views: 2,773
Posted By boolean
I don't plan on ever triggering that much. If I...

I don't plan on ever triggering that much. If I were being creative I'd probably just end up sending one trigger for every player that enters the level, otherwise just sending triggers whenever the...
Forum: NPC Scripting 09-16-2012, 02:54 AM
Replies: 7
Views: 2,773
Posted By boolean
Invisibility

weapon_control:
function onCreated()
{
this.helper = "weapon2"; // weapon2, changes alpha on clientside
this.db = "boolean"; // define npc to store exceptions
}

function...
Forum: Graal Main Forum (English) 09-15-2012, 07:17 AM
Replies: 10
Views: 3,283
Posted By boolean
you say tomato I say tomato micro transfer...

you say tomato I say tomato

micro transfer is a joke anyway means the game is dead
Forum: Graphic Design 09-15-2012, 07:05 AM
Replies: 1,191
Views: 329,708
Posted By boolean
Sick sprites.png swag +rep

Sick sprites.png swag

+rep
Forum: Birthday Forum 09-15-2012, 06:56 AM
Replies: 21
Views: 2,322
Posted By boolean
http://i.imgur.com/376cq.png edit: link swag

http://i.imgur.com/376cq.png

edit: link swag
Forum: Classic Main Forum 09-13-2012, 03:53 AM
Replies: 20
Views: 2,260
Posted By boolean
Sick font Comic Sans still better tho

Sick font

Comic Sans still better tho
Forum: Classic News 09-05-2012, 10:23 PM
Replies: 117
Views: 55,001
Posted By boolean
Today was a good day. edit: Wow those death...

Today was a good day.

edit: Wow those death sounds are annoying
Forum: PlayerWorlds Main Forum 09-03-2012, 10:44 PM
Replies: 123
Views: 51,041
Posted By boolean
They would probably do this, lol.

They would probably do this, lol.
Forum: Bug Report 09-03-2012, 07:16 PM
Replies: 1
Views: 4,180
Posted By boolean
v6 - Files do not redownload themselves upon deletion

*with the exception of images, I've noticed that ganis specifically do not redownload themselves on v6 once they've been deleted from one's levels folder. In order for the files to redownload...
Forum: Graal Main Forum (English) 09-03-2012, 01:01 AM
Replies: 10
Views: 3,283
Posted By boolean
great post op I agree with Tim

great post op

I agree with Tim
Forum: Graal Main Forum (English) 09-02-2012, 08:54 AM
Replies: 106
Views: 19,285
Posted By boolean
Wasn't really my choice. All users who had not...

Wasn't really my choice. All users who had not registered during Graal's classic period (namely myself) were to have had their fate sealed, forever addressed by a seemingly random numeric. I guess I...
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