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Posts Made By:
Proteus_XP
Forum:
PlayerWorlds Main Forum
01-20-2004, 10:06 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Though your spirited analogies of antiquated...
Though your spirited analogies of antiquated games and 2D Graalians are amusing, I am very, VERY real. Now resume doing whatever it is you... do on this game besides reviving lost causes in hopes...
Forum:
PlayerWorlds Main Forum
01-17-2004, 06:57 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Boo hoo, you've been crushed, get over it. Don't...
Boo hoo, you've been crushed, get over it. Don't relay your humiliation to other people who have been submitted likewise. It crosses the line from cheap to pathetic and only makes the golden bells of...
Forum:
PlayerWorlds Main Forum
01-16-2004, 02:49 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
I'm well aware of who you are, Moon God -- if...
I'm well aware of who you are, Moon God -- if that is your Graal name. I ocassionally visited N-Pulse while you and Moon Goddess managed it. I harassed her alot when I was there but she doesn't...
Forum:
PlayerWorlds Main Forum
01-15-2004, 11:26 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Hey now. Don't underestimate the crackhead,...
Hey now.
Don't underestimate the crackhead, crack-pot... or ...whatever it was. Rarely, when someone gets intoxicated enough, their brain kind of "loops" back to some astronomical wavelength of...
Forum:
PlayerWorlds Main Forum
01-15-2004, 11:10 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
First of all, thank you for not quoting...
First of all, thank you for not quoting everything I said only to have me scroll down four pages of bold text.
I'm right all the time, yes.
BEFORE you decide to respond to that, you have to...
Forum:
PlayerWorlds Main Forum
01-15-2004, 10:42 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Continued support. Piss on all the haters...
Continued support.
Piss on all the haters who've been put in their place.
I hate to get personal in forums and list names, because most people aren't worth talking about directly. So to the...
Forum:
PlayerWorlds Main Forum
01-15-2004, 04:40 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Regardless, The bottom line here is...
Regardless,
The bottom line here is established: there is a difference between antagonizing buyers through popular server trends and "setting standards," which has already been done quite...
Forum:
PlayerWorlds Main Forum
01-15-2004, 02:14 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
You've found the right one to screw with. I...
You've found the right one to screw with.
I won't quote any of your half-assed, desperate attempts to redeem yourself, seeing it was completely SELF-CENTERED to reply to a post intended to shut up...
Forum:
Level Design
01-15-2004, 02:13 AM
Replies:
129
Contest: Best level gets 10 dollars!
Views:
73,778
Posted By
Proteus_XP
Cut the BS and give haunter the damn money.
Cut the BS and give haunter the damn money.
Forum:
PlayerWorlds Main Forum
01-14-2004, 11:11 PM
Replies:
79
So many playerworlds...
Views:
5,130
Posted By
Proteus_XP
Anyway, If someone decides to purchase a...
Anyway,
If someone decides to purchase a server and development it in any legitimate way they want to, they're completely entitled to that: no individual or playerworld itself should be isolated...
Forum:
PlayerWorlds Main Forum
12-09-2003, 09:23 AM
Replies:
20
Advanced Roleplaying Playerworld
Views:
1,381
Posted By
Proteus_XP
Advanced Roleplaying Playerworld
Hello there again, I am posting here today to tell you about a new playerworld in development. I'm planning on it being very advanced, like nothing ever to hit Graal, i'm not that great at graal...
Forum:
Graphic Design
12-06-2003, 11:09 PM
Replies:
24
Character Photos
Views:
1,694
Posted By
Proteus_XP
Way to condemn yourself.
Way to condemn yourself.
Forum:
PlayerWorlds Main Forum
12-02-2003, 10:35 PM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
Re: Re: New Playerworld - Currently Unnamed
My playerworld is all about neglecting D&D conventions and NOT remaking bland concepts. Breaching paradigms through collective innovation and new assignemnt of roles to prominent D&D components is...
Forum:
PlayerWorlds Main Forum
12-01-2003, 06:48 AM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
:( Ok then...
:(
Ok then...
Forum:
PlayerWorlds Main Forum
12-01-2003, 06:41 AM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
You're both right: Making graphics comes...
You're both right:
Making graphics comes from drawing or GFX programs and when you bring it into Graal it makes it Graal development.
:)
Forum:
PlayerWorlds Main Forum
12-01-2003, 05:29 AM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
o.O Can't we all just get along? I think...
o.O
Can't we all just get along?
I think you're both cool people. :)
Forum:
PlayerWorlds Main Forum
12-01-2003, 03:07 AM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
Yes I know. I'm not prepared to release it...
Yes I know.
I'm not prepared to release it until early-mid 2005.
Oh and Emily does graphics and RPG development.
Forum:
PlayerWorlds Main Forum
12-01-2003, 01:34 AM
Replies:
33
New Playerworld - Currently Unnamed
Views:
1,888
Posted By
Proteus_XP
New Playerworld - Currently Unnamed
Hello,
I'm making a new playerworld of my own that is currently unnamed and less than a week-old project. It is going to be extremely RPG-intensive containing an incredibly vast overworld...
Forum:
Graphic Design
07-08-2003, 05:27 PM
Replies:
5
Samurai Web GFX thingy
Views:
540
Posted By
Proteus_XP
-Too much red: fix by creating double layers with...
-Too much red: fix by creating double layers with slightly off different clouds and rasterizing them. Or if you don't want a more diffused look, you can overlay a slightly off red-to-red gradient...
Forum:
NPC Scripting
07-08-2003, 05:19 PM
Replies:
3
Controlling Conjurations with Freezeplayer + Movearound Combo
Views:
800
Posted By
Proteus_XP
Controlling Conjurations with Freezeplayer + Movearound Combo
It's probably cheap... and impossible -- but can you control, say... a summoned creature using freezeplayer and just moving around with the normal keystrokes? Does the script actually "fall" for this...
Showing results 1 to 20 of 20
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