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Forum: Level Design 08-06-2014, 02:44 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,912
Posted By scriptless
Thanks Draenin, thats what I was referring to....

Thanks Draenin, thats what I was referring to. There are a lot of things that I cannot understand about that either sadly either.
Forum: Level Design 08-05-2014, 02:53 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,912
Posted By scriptless
Well, .graal and .zelda used "#" character to...

Well, .graal and .zelda used "#" character to separate data chunks. I doubt there is any chunk of data after the last segment since I see "# # #" ect at the end. But correct me if im wrong they also...
Forum: Level Design 08-04-2014, 10:35 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,912
Posted By scriptless
It does show terrain right. But I have no idea...

It does show terrain right. But I have no idea how you would edit it in the first place. Draenin k ow more on how it works then I do. Layers art to hard to work with on levels but if you tried to do...
Forum: Level Design 08-02-2014, 03:28 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,912
Posted By scriptless
Would be more likely to happen if people fully...

Would be more likely to happen if people fully understood how terrain works. If you can figure out how the heights all work you can draw polygons and apply a texture to them. Then you could have...
Forum: Level Design 08-02-2014, 02:05 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,912
Posted By scriptless
Sorry for bumping an old thread, but is anyone by...

Sorry for bumping an old thread, but is anyone by chance interested in a Graal to PNG program as well? If so I can probably make something for it. Tho I havent gotten to loading NPC's just tile data....
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