Graal Forums  

Go Back   Graal Forums > Search Forums
FAQ Members List Calendar Today's Posts

Showing results 1 to 24 of 24
Search took 0.00 seconds.
Search: Posts Made By: DustyPorViva
Forum: Level Design 07-24-2013, 03:13 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
As far as Deas' version goes his change was...

As far as Deas' version goes his change was mostly to fix the fact that Graal no longer uses Filenamecache.

However if you want to try my version out, you can still force filenamecache via...
Forum: Level Design 11-04-2012, 10:23 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Ah that's a pity... if someone wants to make up a...

Ah that's a pity... if someone wants to make up a quick fix the source is still up. If I ever get back into this I'd probably redo a lot of things from scratch(like script parsing), and I haven't the...
Forum: Level Design 11-27-2011, 08:00 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Alright, this is nearing completion, though Chris...

Alright, this is nearing completion, though Chris Vimes is also contributing and looking into solving the memory issues.

I've squashed a lot of bugs, and I sat and talked with Thor as he rendered...
Forum: Level Design 11-27-2011, 02:14 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Fixed some more parsing errors. edit: Updated

Fixed some more parsing errors.

edit: Updated
Forum: Level Design 11-26-2011, 09:11 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
I'm waiting for it to be completed before I have...

I'm waiting for it to be completed before I have the original post updated. I don't want to bother Crono every time I make a minor update.
Forum: Level Design 11-26-2011, 05:16 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
The problem I'm having with this is actually...

The problem I'm having with this is actually being able to tell the difference between an actual character gani, and a prop gani like a tree or such. Not everyone uses showcharacter() reliably. The...
Forum: Level Design 11-26-2011, 03:13 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Hmm, I don't think that would be parsed into the...

Hmm, I don't think that would be parsed into the direction, but I'll take a look into it.


I anticipated that, but I didn't think many people used that so I didn't bother, I guess I'll implement...
Forum: Level Design 11-26-2011, 04:40 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
New update, and I think as far as features go I'm...

New update, and I think as far as features go I'm done. I can't think of much more to add.

New Features
> The choice to disable or enable rendering and parsing(meaning quicker generation) of...
Forum: Level Design 11-26-2011, 03:13 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Stefan uses some special licensed generator to...

Stefan uses some special licensed generator to render 3D terrain, something I would never be able to emulate. Also, the terrain gmaps don't store level data.

At least because of the nature of 3D...
Forum: Level Design 11-26-2011, 01:32 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Here, I think I fixed it. I wasn't accounting...

Here, I think I fixed it. I wasn't accounting when searching for a join image reference was returning null.
Forum: Level Design 11-25-2011, 09:40 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Oh okay, I know the problem. Problem is it's...

Oh okay, I know the problem. Problem is it's expecting "this.blah = 1" and thus looking for "=" and causing a parsing error when it can't find it(in this case calling a function). It should only...
Forum: Level Design 11-25-2011, 09:07 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Your current version is in the middle of content...

Your current version is in the middle of content updates, so some stuff doesn't work, like the 'Render NPCs' option. Could you tell me the log with the new debug version so I can find out what...
Forum: Level Design 11-25-2011, 08:45 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Okay, sorry but I realized it's pretty useless...

Okay, sorry but I realized it's pretty useless without knowing the levels the errors are occuring in, so I've tried to keep track of the activities somewhat for better debugging. Then at least you...
Forum: Level Design 11-25-2011, 03:13 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
You can try this one, apparently I didn't catch...

You can try this one, apparently I didn't catch all errors.
Forum: Level Design 11-25-2011, 12:37 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Here, newest version writes all stack traces to a...

Here, newest version writes all stack traces to a log file. That way you can paste the logs so I can review them.
Forum: Level Design 11-24-2011, 10:18 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
It's hard for me to say exactly what it's hanging...

It's hard for me to say exactly what it's hanging up on without seeing the error. Maybe the next version should output all print traces to a log file.
Forum: Level Design 11-24-2011, 08:52 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Sorry, missed this post. ...

Sorry, missed this post.
https://github.com/dustyshouri/NW2PNG2.0



I tested it with a GS2 showcharacter() in the following script:

function onCreated() {
// Initialize the attributes
...
Forum: Level Design 11-24-2011, 07:52 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
New update. New features > The ability to...

New update.

New features
> The ability to split the images when you save a gmap. It will save them in a directory named after the output. So if you put overworldmap.png in the output, it will...
Forum: Level Design 11-24-2011, 06:29 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
This is fixed in the next version. Now instead of...

This is fixed in the next version. Now instead of always overwriting the x/y with modifiers it first checks if it's returning a valid value.


Fixed as well, saved the NPCs to an external list and...
Forum: Level Design 11-24-2011, 12:10 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Most definitely, I can only provide basic...

Most definitely, I can only provide basic parsing, but I doubt I'd be able to do anything complex like variable tracking. However if it's causing levels not to render I will have to look further into...
Forum: Level Design 11-23-2011, 04:21 PM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Here's a small update. New Features >...

Here's a small update.

New Features
> Colored bodies in ganis.
> Filter output toggle. Filtering the output will make resized maps look better, but it also increases the filesize by a large...
Forum: Level Design 11-23-2011, 10:11 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Well finally got body coloring done thanks to...

Well finally got body coloring done thanks to [someone who shall not be named]! I also added a toggle for filtering the output.
http://i.imgur.com/XUIHA.png

By default maps will be filtered, but...
Forum: Level Design 11-23-2011, 05:36 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Elaborate?

Elaborate?
Forum: Level Design 11-23-2011, 04:20 AM
Replies: 69
Sticky: Nw2png2.0
Views: 99,969
Posted By DustyPorViva
Nw2png2.0

First I want to make it clear that I did not code this tool. Alex(born2kill) originally coded it, and you can find it here:
http://forums.graalonline.com/forums/showthread.php?t=134259601
Then...
Showing results 1 to 24 of 24

 
Forum Jump

All times are GMT +2. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.