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Posts Made By:
DustyPorViva
Forum:
Level Design
07-06-2012, 12:58 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Meh, I'm not a big fan of Tiled. I use...
Meh, I'm not a big fan of Tiled. I use it(especially for my Java projects) but I feel as far as editing levels Graal Editors(and Gonstruct) is far superior to use.
Forum:
Level Design
07-03-2012, 03:20 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
If I knew c++/C# or whatever Gonstruct was made...
If I knew c++/C# or whatever Gonstruct was made in I'd be happy to work on it :(
Forum:
Level Design
02-08-2011, 11:01 PM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Did you set up the Graal folder as the default...
Did you set up the Graal folder as the default folder? Also, check the tiledefs to make sure it has a tile definition set for pics1. I think this usually happens when you try to open a new level with...
Forum:
Level Design
08-12-2010, 06:59 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Nay. I've noticed a few errors with it but I...
Nay. I've noticed a few errors with it but I never got around to fixing it up. If I were to "fix it" I would probably start over from scratch. I dunno.
The problem with editing it is that it's not...
Forum:
Level Design
08-12-2010, 04:21 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
You should be able to highlight the tiles and...
You should be able to highlight the tiles and then change the layer and it should move with it.
Forum:
Level Design
08-09-2010, 03:27 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
It's not really Gonstruct's fault, and it's far...
It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a...
Forum:
Level Design
03-22-2010, 02:27 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
This is how gonstruct handles gmaps currently. I...
This is how gonstruct handles gmaps currently. I don't think Fry intends to implement the stupid char thing(thank god). Instead I believe he plans to add a minimap tab that will let you move...
Forum:
Level Design
03-15-2010, 04:28 PM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
I love you, man.
I love you, man.
Forum:
Level Design
03-02-2010, 08:42 PM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
If you're up to it, could have layers be...
If you're up to it, could have layers be displayed in their own tab in a manner that photoshop does.
http://i49.tinypic.com/34nslyw.png
However, you can also leave what you have there now as it...
Forum:
Level Design
03-02-2010, 06:34 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Well you can't zoom out :P and I highly doubt...
Well you can't zoom out :P and I highly doubt Gonstruct will have that ability either. You gotta remember it has to render all those tiles. In order to have gmap capability they'll have to add the...
Forum:
Level Design
02-27-2010, 03:07 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Okay, running fine so far. Got a crash error on...
Okay, running fine so far. Got a crash error on closing it, however:
http://i48.tinypic.com/wvz8dj.png
Forum:
Level Design
02-27-2010, 12:59 AM
Replies:
330
Sticky:
Gonstruct Feedback
Views:
594,151
Posted By
DustyPorViva
Sorry I didn't get back to you on that. Sadly I...
Sorry I didn't get back to you on that. Sadly I got an error on the new version:
http://i50.tinypic.com/1zz19na.png
Showing results 1 to 12 of 12
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