Forum: Announcements
01-04-2016, 10:53 PM
|
Replies: 142
Views: 152,045
|
Forum: Unholy Nation Main Forum
01-04-2016, 09:42 AM
|
Replies: 2
Views: 3,098
|
Forum: PlayerWorlds Main Forum
08-13-2015, 11:54 AM
|
Replies: 11
Views: 7,320
|
Forum: Feature request
08-04-2015, 03:19 PM
|
Replies: 21
Views: 34,373
Triple this, and while still realizing that...
Triple this, and while still realizing that Graal# accounts theoretically serve a purpose, they really do not in Graal. It would make much more sense to either make community names more globalized...
|
Forum: Feature request
07-27-2015, 10:23 PM
|
Replies: 21
Views: 34,373
Graal# Account Removal
Far-fetched, but can we just get rid of this whole Graal######... and so on account creation? Individuals can just petition the help desk to receive a real account anyways. This serves no purpose and...
|
Forum: Announcements
07-25-2015, 12:30 AM
|
Replies: 142
Views: 152,045
|
Forum: Era Main Forum
07-21-2015, 09:42 AM
|
Replies: 28
Views: 9,380
|
Forum: Announcements
07-20-2015, 10:43 AM
|
Replies: 13
Views: 16,143
|
Forum: New Scripting Engine (GS2)
07-20-2015, 12:57 AM
|
Replies: 0
Views: 2,674
Key object?
Key - object type, parent type is TStaticVar
Key.addlistener(obj)
Key.backspace - integer (read only)
Key.capslock - integer (read only)
Key.control - integer (read only)
Key.deletekey - integer...
|
Forum: New Scripting Engine (GS2)
06-21-2015, 12:48 AM
|
Replies: 5
Views: 2,718
|
Forum: New Scripting Engine (GS2)
06-20-2015, 05:32 PM
|
Replies: 5
Views: 2,718
Thanks for the help you two!
I couldn't load...
Thanks for the help you two!
I couldn't load the attribute as an array by using (@player.attr[#])[1], so I had to end up treating it as a string and using:
temp.icon = player.attr[ 12 ].substring(...
|
Forum: New Scripting Engine (GS2)
06-19-2015, 07:23 PM
|
Replies: 5
Views: 2,718
Gani Scripting and Player Referencing
I have run into an issue that I am not entirely sure how to resolve. I currently am using a gani to display an image above the players' head of that players' specific choosing. I am displaying the...
|
Forum: Questions about V6
06-05-2015, 02:27 AM
|
Replies: 4
Views: 10,234
|
Forum: Your opinion
05-31-2015, 11:50 PM
|
Replies: 44
Views: 48,484
|
Forum: Zone PC
05-19-2015, 08:48 PM
|
Replies: 37
Views: 24,166
|
Forum: New Scripting Engine (GS2)
05-19-2015, 08:41 PM
|
Replies: 5
Views: 2,310
Referencing Weapons Clientside
So I know from experience that referencing weapons clientside can be done in multiple ways, the easiest two probably being the following.
Method 1:
Weapon NPC Foo
//#CLIENTSIDE
function...
|
Forum: New Scripting Engine (GS2)
05-06-2015, 09:39 PM
|
Replies: 1
Views: 1,871
Player Classes and Variables
I am attempting to create player. variables through a player-joined class. If this is not possible, then I suppose that is valuable information, and I will resort to something like clientr....
|
Forum: Announcements
07-31-2013, 09:38 PM
|
Replies: 38
Views: 31,303
|
Forum: NPC Scripting
07-31-2013, 09:24 PM
|
Replies: 19
Views: 2,770
|
Forum: Unholy Nation News
07-31-2013, 09:19 PM
|
Replies: 72
Views: 11,290
That's one way of thinking about it. The way I...
That's one way of thinking about it. The way I saw it though was try to retain the current players with letting them know we're still trying to revive the shooting range in an attempt to keep them...
|
Forum: Unholy Nation News
07-31-2013, 06:40 PM
|
Replies: 72
Views: 11,290
To reiterate: the point wasn't to reveal an...
To reiterate: the point wasn't to reveal an entire outline for the server, that will come later. The point was to let it be known than UN will have a mobile counterpart. Nothing more.
|
Forum: NPC Scripting
07-31-2013, 06:20 AM
|
Replies: 18
Views: 2,614
Well what I meant by separate sprites is have...
Well what I meant by separate sprites is have different color image parts for each, which is what I think Stefan was suggesting essentially. That way the player could choose a color, and you would...
|
Forum: NPC Scripting
07-31-2013, 06:09 AM
|
Replies: 3
Views: 1,630
Good to know. We give the option for players to...
Good to know. We give the option for players to hide/show the taskbar, it would be pretty cool to implement something similar for the playerlist outside of the jailing reason. Would probably need to...
|
Forum: Unholy Nation News
07-31-2013, 03:57 AM
|
Replies: 72
Views: 11,290
-> maybe some level scripts contain GS1,...
-> maybe some level scripts contain GS1, otherwise most things have been converted. Most things that are broken are due to managers NaS/Link removing NPCs without actually checking their...
|
Forum: NPC Scripting
07-31-2013, 02:52 AM
|
Replies: 18
Views: 2,614
If you wanted to get a bit more into...
If you wanted to get a bit more into customization, you could create separate sprites for each part of the car, then compile them into an animation. You could then handle the customization by editing...
|