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Forum: Feature request 07-08-2009, 08:30 PM
Replies: 3
Views: 10,632
Posted By RozenMaiden
Unicode

yeah, support unicode for nicks, chattext and everything else
Forum: NPC Scripting 02-22-2009, 04:51 PM
Replies: 11
Views: 3,255
Posted By RozenMaiden
So thats essentially the same thread as before...

So thats essentially the same thread as before just with "dont nag me about paramequals" added? o.ô
Forum: New Scripting Engine (GS2) 02-18-2009, 03:21 PM
Replies: 39
Views: 4,586
Posted By RozenMaiden
still wondering about the 20 fps thingy ...

still wondering about the 20 fps thingy

isn't 25-30 minimum the standard for games?
Forum: New Scripting Engine (GS2) 02-17-2009, 12:39 PM
Replies: 39
Views: 4,586
Posted By RozenMaiden
20 fps? wow now i know why graal feels laggy all...

20 fps? wow now i know why graal feels laggy all the time
Forum: Playerworld Staff Openings 02-13-2009, 05:18 PM
Replies: 22
Views: 5,979
Posted By RozenMaiden
uh what is the servers current name? Ardeo...

uh what is the servers current name? Ardeo doesn't seem to work and on Dev Codein i only see blackness :o

edit: ah seems to be dev codein
Forum: Your opinion 02-12-2009, 06:15 PM
Replies: 98
Views: 84,193
Posted By RozenMaiden
So "downsizing" huh? Well I agree there are...

So "downsizing" huh?

Well I agree there are too few players for the servers. So you try to change that by letting playercount drop even more? :p

4 servers in one? Oh come on, who would do that,...
Forum: NPC Scripting 12-16-2008, 08:26 PM
Replies: 12
Views: 2,680
Posted By RozenMaiden
Ah, I thought it was like a check for player...

Ah, I thought it was like a check for player houses or stuff like that
Forum: NPC Scripting 12-16-2008, 12:10 AM
Replies: 12
Views: 2,680
Posted By RozenMaiden
Also I might add that I think such a thing could...

Also I might add that I think such a thing could be easily avoided
e.g.
player.(@ "rup" @ "ees" ) = 10;
Forum: NPC Scripting 12-14-2008, 02:15 AM
Replies: 9
Views: 1,668
Posted By RozenMaiden
a gani script with what?

a gani script with what?
Forum: NPC Scripting 12-13-2008, 06:28 PM
Replies: 9
Views: 1,668
Posted By RozenMaiden
so how would i add trajectory trails? the...

so how would i add trajectory trails? the automatic particle emission is way too slow for that
Forum: NPC Scripting 12-13-2008, 04:07 PM
Replies: 9
Views: 1,668
Posted By RozenMaiden
hm i tried around with particles and added a...

hm i tried around with particles and added a modifier to decrease their alpha. but the image of the particle went pure-white instead of becoming transparent?
Forum: NPC Scripting 12-13-2008, 02:19 AM
Replies: 9
Views: 1,668
Posted By RozenMaiden
Projectiles

Hi,

so how would you implement custom projectiles? that have a smooth movement, aren't laggy (well atleast not laggier than the standard projectiles or not much laggier) and have custom speed?
Forum: Graphic Design 12-12-2008, 12:12 AM
Replies: 43
Views: 5,331
Posted By RozenMaiden
uh i like the tiles, but are the...

uh i like the tiles, but are the white-line-street-thingies (i don't know their name :D) centered? looks like they are a bit off to the right
Forum: NPC Scripting 12-10-2008, 06:41 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
Well its not between servers, more like a script...

Well its not between servers, more like a script should be able to access teh same data (saved on the players pc) from several servers
Forum: NPC Scripting 12-10-2008, 06:14 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
ya well atleast that shares its data if the...

ya
well atleast that shares its data if the script is used on 2 servs
Forum: NPC Scripting 12-10-2008, 05:37 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
Well they aren't but I didn't want it...

Well they aren't but I didn't want it server-based :p
Forum: NPC Scripting 12-10-2008, 05:35 PM
Replies: 6
Views: 2,404
Posted By RozenMaiden
uh well, do i only have to do that one time or...

uh well, do i only have to do that one time or everytime i do an update?
Forum: NPC Scripting 12-10-2008, 02:59 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
Hm well then I'll go without subfolders, though...

Hm well then I'll go without subfolders, though that will get messy with 60+ files xD
Forum: NPC Scripting 12-10-2008, 02:57 PM
Replies: 6
Views: 2,404
Posted By RozenMaiden
Hm guess i'll just delay it by 1 sec then, ty ...

Hm guess i'll just delay it by 1 sec then, ty

another problem:

i have a problem with an npc. it's called by another npc but it doesnt do anything before i grab it? O_o

someone told me it may...
Forum: NPC Scripting 12-10-2008, 12:41 AM
Replies: 22
Views: 4,674
Posted By RozenMaiden
Well, why not? Especially since loadfolder worked...

Well, why not? Especially since loadfolder worked for searching ll.txt in scriptfiles/blub/*.txt
Forum: NPC Scripting 12-10-2008, 12:40 AM
Replies: 6
Views: 2,404
Posted By RozenMaiden
Yeah I know that, but I'd like a way that makes...

Yeah I know that, but I'd like a way that makes sure all other npcs have loaded. Is there something like that?
Forum: NPC Scripting 12-10-2008, 12:02 AM
Replies: 6
Views: 2,404
Posted By RozenMaiden
NPCs incorrect information (alter npc load order?)

Hi,

so I currently have a little problem.

I have an npc that scans for a special type of other npcs in the npcs array of the level at onCreated(); now that worked fine, but now i'm scanning for...
Forum: NPC Scripting 12-09-2008, 11:55 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
well, i don't want it server-based

well, i don't want it server-based
Forum: NPC Scripting 12-09-2008, 12:25 AM
Replies: 22
Views: 4,674
Posted By RozenMaiden
nope, nothing

nope, nothing
Forum: NPC Scripting 12-08-2008, 08:03 PM
Replies: 22
Views: 4,674
Posted By RozenMaiden
Yeah, thats why I used say instead of say2 ...

Yeah, thats why I used say instead of say2

loadfolder still doesn't work, even with 1 instead of 0
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