Forum: Future Improvements
07-04-2006, 02:42 PM
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Replies: 5
Views: 1,174
Open up a text editor of your choice and start...
Open up a text editor of your choice and start typing. You can script anywhere you like, you just won't be able to test it. But if it's the testing you're having problems with.. sorry, you better...
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Forum: Graal Main Forum (English)
06-21-2006, 05:23 AM
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Replies: 15
Views: 2,157
Ahh, those were the days.. apparently.
You...
Ahh, those were the days.. apparently.
You (read: Maloria's scripters) could make a script that keeps track of how many pixels a player is away from the last time the script looped, and send a...
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Forum: Graal Main Forum (English)
06-21-2006, 05:03 AM
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Replies: 213
Views: 25,916
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Forum: Graal Main Forum (English)
06-21-2006, 03:07 AM
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Replies: 213
Views: 25,916
Children play games for fun, and to escape...
Children play games for fun, and to escape reality - a reality which includes the authority of their parents or guardians. You, Darlene, being a parent yourself, are to them a figure of authority...
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Forum: PlayerWorlds Main Forum
06-08-2006, 11:35 AM
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Replies: 23
Views: 3,488
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Forum: Graal Main Forum (English)
05-26-2006, 02:17 PM
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Replies: 72
Views: 7,772
Where's the innovation? Where are the glowing...
Where's the innovation? Where are the glowing reviews by gaming sites?
Sure, Graal might be fairly unique, but a game where we all hit Elk with clubs by solving complex math problems within a...
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Forum: Tech Support
05-26-2006, 09:32 AM
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Replies: 16
Views: 2,084
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Forum: NPC Scripting
05-08-2006, 01:03 PM
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Replies: 7
Views: 2,399
From commands.rtf:
seteffectmode...
From commands.rtf:
seteffectmode mode; changes mode of setcoloreffect of npc (0 - lights color +, 1 - transparency alpha blending, 2 - holes color -)
You want seteffectmode 1.
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Forum: Graphic Design
04-27-2006, 07:37 PM
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Replies: 11
Views: 1,050
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Forum: Graphic Design
04-26-2006, 11:19 PM
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Replies: 15
Views: 3,402
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Forum: Graphic Design
04-26-2006, 05:47 PM
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Replies: 16
Views: 2,094
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Forum: Graphic Design
04-26-2006, 05:42 PM
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Replies: 7
Views: 1,357
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Forum: Graphic Design
04-26-2006, 05:35 PM
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Replies: 15
Views: 3,402
Me too. I blame Graal's odd perspective..
...
Me too. I blame Graal's odd perspective..
Anyway, the green text on the radio could do with a shadow or something to make it a little less stressful on the eyes, and the minimize/close buttons are...
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Forum: Graphic Design
04-25-2006, 05:28 PM
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Replies: 16
Views: 2,474
A few of those things at the top might be a...
A few of those things at the top might be a little too small for some people to see what they're trying to explain. Bigger versions would be nice! Otherwise, cool stuff.
I hate dithering though,...
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Forum: Graal Main Forum (English)
04-23-2006, 10:06 PM
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Replies: 64
Views: 6,059
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Forum: PlayerWorlds Main Forum
04-22-2006, 12:01 PM
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Replies: 34
Views: 3,834
That fort is hot, but the flat roofs look a...
That fort is hot, but the flat roofs look a little odd. And.. is the portcullis supposed to be upside down? o_O
Also, it looks pretty new and unweathered - but perhaps that's the way it's supposed...
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Forum: PlayerWorlds Main Forum
04-16-2006, 01:33 PM
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Replies: 129
Views: 12,267
What people never seem to realise is that Odin...
What people never seem to realise is that Odin had gone AWOL and therefor, I presume, didn't really care to manage Babylon. It was an exact replica of a couple weeks previous when Kisharha (then...
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Forum: Level Design
04-15-2006, 05:26 PM
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Replies: 17
Views: 1,913
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Forum: PlayerWorlds Main Forum
04-09-2006, 02:56 PM
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Replies: 4
Views: 1,190
Since those awesome premade baddies no longer...
Since those awesome premade baddies no longer exist, and people try too hard to script new ones, quests have gone out the window. Killing things to progress used to be the main focus of quests, but...
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Forum: Era Main Forum
04-04-2006, 03:16 AM
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Replies: 7
Views: 1,240
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Forum: Level Design
03-24-2006, 05:00 AM
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Replies: 7
Views: 1,575
Bunches of the same thing is bad, especially...
Bunches of the same thing is bad, especially bunches of blocking things. Those dirt tiles are extra bad. River should be a little deeper (less shallow tiles), and have less of those rocks in it....
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Forum: NPC Scripting
03-19-2006, 09:09 PM
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Replies: 2
Views: 2,487
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Forum: PlayerWorlds Main Forum
03-18-2006, 04:14 AM
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Replies: 2
Views: 779
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Forum: Future Improvements
02-27-2006, 07:17 PM
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Replies: 6
Views: 1,073
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Forum: Playerworld Staff Openings
02-26-2006, 07:36 AM
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Replies: 23
Views: 2,534
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