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-   -   Instance/Dimension/Phasing (https://forums.graalonline.com/forums/showthread.php?t=87232)

FireHunter 08-02-2009 03:43 PM

Instance/Dimension/Phasing
 
=> http://forums.graalonline.com/forums...ad.php?t=87228 <=

(dim = dimension)

getObjDimension( obj ); ?
changeObjDimension( obj, int ); ?
player.dim = int ?
npc.dim = int ?
TShowImg.dim = int ?
... .dim = int ?

since dimension is already used for a few variables like in the emitter TParticle
ideas for another name ?

Pelikano 08-02-2009 03:55 PM

That'd be a lot of work for something not that necessary in Graal.

And there are a few ways to do this anyway, such as copying the level.

fowlplay4 08-02-2009 04:18 PM

I would think it would be better called, viewlayer which just makes more sense to me.

But there's not much benefit to this when you could just use hide and such as I mentioned in the other thread, and of course plan out your level/quest layout to assume there will be other players around in different stages.

Switch 08-02-2009 09:00 PM

Quote:

Originally Posted by Pelikano (Post 1512524)
That'd be a lot of work for something not that necessary in Graal.

And there are a few ways to do this anyway, such as copying the level.

This.

And you can make your own function in a class. This isn't something that must be used global like particles, images, NPC interaction, etc. which means more work for something about 1/40 (maybe) of the servers will use.

FireHunter 08-02-2009 10:56 PM

Quote:

Originally Posted by Pelikano (Post 1512524)
And there are a few ways to do this anyway, such as copying the level.

Copying the level was something I wanted to avoid with the commands

Quote:

Originally Posted by fowlplay4 (Post 1512530)
But there's not much benefit to this when you could just use hide

Well the actual problem described in the other thread belongs to players not npcs

Quote:

Originally Posted by fowlplay4 (Post 1512530)
and such as I mentioned in the other thread

everything would require a very long script which could be avoided with the commands

fowlplay4 08-03-2009 01:02 AM

After understanding what you wanted I tried coding it.. It's not that long at all.

Script here

FireHunter 08-04-2009 09:45 AM

Solved - please read the link in the first post for more information


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