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Instance/Dimension/Phasing
=> http://forums.graalonline.com/forums...ad.php?t=87228 <=
(dim = dimension) getObjDimension( obj ); ? changeObjDimension( obj, int ); ? player.dim = int ? npc.dim = int ? TShowImg.dim = int ? ... .dim = int ? since dimension is already used for a few variables like in the emitter TParticle ideas for another name ? |
That'd be a lot of work for something not that necessary in Graal.
And there are a few ways to do this anyway, such as copying the level. |
I would think it would be better called, viewlayer which just makes more sense to me.
But there's not much benefit to this when you could just use hide and such as I mentioned in the other thread, and of course plan out your level/quest layout to assume there will be other players around in different stages. |
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And you can make your own function in a class. This isn't something that must be used global like particles, images, NPC interaction, etc. which means more work for something about 1/40 (maybe) of the servers will use. |
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Solved - please read the link in the first post for more information
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