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-   -   Ugh, LATs... (https://forums.graalonline.com/forums/showthread.php?t=85381)

Raelyn 04-30-2009 10:57 PM

Ugh, LATs...
 
Anyone else get people logging onto their servers asking to be "LAT Admin" and saying stuff like "I use online editor!" and "I work for such-and-such server!" but when you ask them for screenshots or example levels of their tile work, they got nothing?

They just keep begging to be LAT, and they have no example works... ugh...

Quote:

Them: No i dont do offline editor i do online ill show u work with online editor...
can u hire me as LAT?

Me:Yea, that's what everyone says, but they can't even show screenshots of their work or take the time to make an offline level.

If you can't figure out how to take a screenshot, or take the 20-30 minute to make an example level or two offline, then you're probably not a very good LAT. :/

Them: well **** u *****
*sigh*

cbk1994 04-30-2009 11:00 PM

Someone once offered me "dual bulldogs" on Era if I'd hire him as GP admin on Vesporia :cool:

Raelyn 04-30-2009 11:09 PM

Quote:

Originally Posted by cbk1994 (Post 1487968)
Someone once offered me "dual bulldogs" on Era if I'd hire him as GP admin on Vesporia :cool:

Whatever happened to the old days of people who could actually email levels, or post them on the forums. All these trial-riders and era-gangsters want to be "staff" on a server without knowing how to actually do anything but login to the game...

Frankie 04-30-2009 11:15 PM

I remember when I would release LAT applications for Era and then people would start asking me how to get the Era tileset. They should at least make an effort to learn the editor before trying to apply for a staff position..

cbk1994 04-30-2009 11:16 PM

Quote:

Originally Posted by Frankie (Post 1487973)
I remember when I would release LAT applications for Era and then people would start asking me how to get the Era tileset. They should at least make an effort to learn the editor before trying to apply for a staff position..

Agreed, though it was pretty tricky before, I added a "Era Development Kit" to install packages in the start menu that makes it easy to use all three of the tilesets (summer, autumn, winter).

Raelyn 05-01-2009 12:01 AM

Quote:

Originally Posted by cbk1994 (Post 1487974)
Agreed, though it was pretty tricky before, I added a "Era Development Kit" to install packages in the start menu that makes it easy to use all three of the tilesets (summer, autumn, winter).

removetiledefs;
addtiledef;
addtiledef2;

are not THAT tricky..

anyways;

I mean, I guess I have a reason for being particular about giving an online editor access to someone I never met before... but I feel bad, because we were all scrubs once, right? Well, I dunno if I was ever THAT scrubly, I would have at least attempted to submit a level. :P

Heh, nobody worth hiring ever applies.

LoneAngelIbesu 05-01-2009 12:17 AM

Wait. There's a finished online level editor floating around?

cbk1994 05-01-2009 12:25 AM

Quote:

Originally Posted by Raelyn (Post 1487983)
removetiledefs;
addtiledef;
addtiledef2;

are not THAT tricky..

way 2 be ignorant
You have to convert the tileset to 8-bit (or tilesets),
then you have to update your file cache.

It's not as easy as most people think, but it's still amazingly easy if you know how to do it.
Quote:

Originally Posted by LoneAngelIbesu (Post 1487986)
Wait. There's a finished online level editor floating around?

No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.

Deas_Voice 05-01-2009 01:03 AM

Quote:

Originally Posted by cbk1994 (Post 1487988)
No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.

wrong, around Dev servers there is a online level editor that u open by saying "/tile on" and other commands like "/show", "/hide"

Raelyn 05-01-2009 01:05 AM

Quote:

Originally Posted by cbk1994 (Post 1487988)
way 2 be ignorant
You have to convert the tileset to 8-bit (or tilesets),
then you have to update your file cache.


It's not as easy as most people think, but it's still amazingly easy if you know how to do it.


No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.

So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp* ;)

Shouldn't the tileset already BE 8bit? :whatever:

Dunno about the rest of graal, but I only use 8bit pngs...

Raelyn 05-01-2009 01:08 AM

Quote:

Originally Posted by Deas_Voice (Post 1488005)
wrong, around Dev servers there is a online level editor that u open by saying "/tile on" and other commands like "/show", "/hide"

True, that's the one I am using. Works good for tiling/detailing pre-generated levels. Thought, I think they are talking about a full scale editor, with NPC and baddie placements, and the ability to actually CREATE .nw files on the server.

Wouldn't that be nice? :)

Bell 05-01-2009 08:31 PM

I've noticed that many players use Paint to make things. It doesn't have the option of making 8 bit pngs. Because their images will work online, they don't understand why they won't work offline. I'm pretty sure a person with global access could put in 27 hours a day converting images alone for offline use :D.

napo_p2p 05-01-2009 08:47 PM

Quote:

Originally Posted by Raelyn (Post 1488007)
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp* ;)

Shouldn't the tileset already BE 8bit? :whatever:

Dunno about the rest of graal, but I only use 8bit pngs...

Images (online) can be 24-bit (this allows for a lot more colors). I generally use 24-bit pngs for tilesets, but I also include an 8-bit version in an update package (along with a tileload level) for level makers.

Elk 05-01-2009 09:06 PM

Don't like online editors, they most likely cost money if it's not on a classic playerlist :p
working on an offline project like I've been doing with Crystia is way better

cbk1994 05-01-2009 09:24 PM

Quote:

Originally Posted by Raelyn (Post 1488007)
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp* ;)

I wouldn't expect or ask a level artist to know that. Perhaps your expectations are too high.

Quote:

Shouldn't the tileset already BE 8bit? :whatever:
No, why limit us to 256 colors?

Quote:

Dunno about the rest of graal, but I only use 8bit pngs...
8-bit PNGs don't support semi-transparency or more than 256 colors. I use 8-bit PNGs for the majority of images, but for a tileset or so, 24-bit is the way to go.
Quote:

Originally Posted by Bell (Post 1488226)
I've noticed that many players use Paint to make things. It doesn't have the option of making 8 bit pngs. Because their images will work online, they don't understand why they won't work offline. I'm pretty sure a person with global access could put in 27 hours a day converting images alone for offline use :D.

It would actually be really, really easy to do, especially if they made a PHP script or so to upload files to a directory for them.

It would be even be possible to totally automate it via a website, all you have to do is drag the PNG (or GIF as most of Graal for some reason uses) onto gif2mng.exe (in your Graal directory if you've downloaded it from the Login server).


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