Scripting Position Available
Graal Kingdoms Scripting
In applying to become a Graal Kingdoms scripter you must meet some requirements. This is a serious position, so I'd like serious applications. I am not requiring someone to be extremely skilled with scripting, do not feel intimidated. I will always be here to help and guide you when you need help. I am, however, requiring the applicant to know decent scripting skills and have experience with client-to-serverside scripting. Please write in the thread below with some of your experiences, examples of your work, and some interesting facts about you that you think is relevant. Thanks, and good luck. |
Application.
Well, as some of you likely know, I've been wanting to help out on Graal Kingdoms for while now...
I have a large amount of experience in Graal script, namely RPG-Systems and other out of the ordinary systems, and have created many such systems on servers such as Zodiac, and other Unlisted servers. As for experience, I think you'll have a great deal of trouble finding a server that at least ONE of the staff members hasn't worked with me, but of course there are exceptions to this. I believe what would really set me apart from other scripters is my experience, I have experimented with pretty much every language out there, (Including several assemblers) and have a good understanding of how advanced systems work. My ability to adapt would also be another key-point. |
Let me know if you want me to help you out. I've been pretty bored lately, and would be willing to upgrade my account if there are things that actually need to be scripted. When I last had Debug, I pretty much sat there and did nothing because no one would let me do anything D:
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I still need a good scripter who is good and doesn't say they'll work for you forever and then quit in a week.
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ME ME ME!! Na jk I dont script, but Id like to learn :D.
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I need to log on to testbed more often and update things I was working on in the shared folder. :[
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Sorry to double-post, but I've dredged up some scripts that I was working on.
Keep in mind these are kind of amateurish, but I did these while learning on testbed. They're sort of primitive attempts at assembling a battle system from scratch with very little experience. It's mostly for input / output purposes, and testing to make sure numbers are calculated as they should be. PHP Code:
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Numbers and stuff like that are mainly what I'm interested in working with, though I'm sure with some practice I could easily get used to working with movements and so on as well. I also would like to learn how to work with classes so new object NPCs could possibly be made, and even perhaps dabble in event sequences. I know I may not be the best for the job compared to others, but I've never had any sort of real mentoring, and it could make a difference. |
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For the random rolling thing you should have one main function instead of a bunch of separate ones (like you currently have Rolld4, Rolld6, Rolld10, etc.), and you really only need to have one function in which you pass the number as a parameter (4, 6, 10, etc.) and then you can do makevar("client.d" @ params[0]) = int(random(1, params[0] + 1)). And for the chatting stuff you should use if-else-if (currently you just have a bunch of if statements with only one else when they should all have them in this case (there are situations where adding it wouldn't make sense but this isn't one of them). Just some things I noticed at a quick glance, was originally not going to mention anything since this is a hiring thread and all but you said that you never got mentored before so consider it a friendly lesson. Hope you keep working at it! :) |
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It's not possible to do Shared/DraeninStatRoll.function(); As / is a math operator and will conflict. The use of findweapon() is like the use of get and set functions. ^^ |
Can't you do something like:
("Shared/DraeninStatRoll"@).function(); Or such, however(I'm not very good at concat'ing things like that, so it's probably wrong)? |
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Well, I'm still learning this stuff. I just set it out as an example of what I've done, and as part of my application. (I figured I may as well at least try.)
However, I do appreciate the help. :D The main problem I've always had with gscript is knowing all the commands and all the little shortcuts you can use to make scripts smaller and more robust. I can do a fair amount of programming, but knowing the language inside and out is something I still have to work on. Knowing all the words and commands is what really trips me up most of the time, but all that can always be learned. Following the logical sequence of programming has never been difficult for me though. Even when messing around with conditional branches and so on. |
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Of course not, I didn't say for him to do Shared/DraeninStatRoll.function() I just stated that with GS2 you would normally do weaponName.function(). In this case, you would do ("Shared/DraeninStatRoll").function(). |
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