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Diffusion cannon
4 Attachment(s)
Finished a weapon.
DIFFUSION CANNON: Type: Heavy Ammo: Energy/Plasma? 'S'- one shot, the longer you hold the charge the more damage you do taking away 2.5 energy per second for a max charge 2 energy into the cannon amounts for 1 point of damage and 1/2 charge of plasma depleted. making the max 50. You cannot fire 'S' unless you have over 50 energy. 'D'- takes 3 secongs to charge, Fires one shot and emediatly drains your energy to zero leaving you with a 2 second freeze time. The bullet fires and travels on a path until it either stops or hits a target, once this occurs the bullet explodes in a large blast radius damaging anyone in it anywhere from 40 to 10 damage based on the players location from the blast radius. Uses up 25 charges of plasma. *edit* added bullets, just recolored the photons, they were perfect for the situation.** *edit2* added new gun recolor, it goes with the bullets:D** |
Wow I think it looks awsome. =]
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I know it will shoot one bullet, but what will that bullet look like?
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Please, the new one that matches bullet on player with shot travelling.
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Quote:
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Are those recolored photon bullets?
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Photon Cannon MK.2
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2 Attachment(s)
Adding to the weapons, The Ion beams.
Ion Beam-Koth Class Attachment 45179 Type: Rifle Ammo: plasma 'S' the gun fires a stream of bullets doing around 10 damage each 'D' the ammo chamber is removed ('D') and then thrown like a grenade again by pressing 'S' , 'D' restores the chamber and allows you to continue firing. The Chamber does not explode on contact but stick to whatever it hits and then explodes. The amount of damage is in direct ratio to the number of bullets fire per clip. The formula is [# of bullets remaining x 7.5] each clip holds 20 therefore the max is around 150 damage. Ion Beam-Iricia Class Attachment 45180 Type: Rifle Ammo: Plasma 'S' the gun fires a stream of bullets doing around 15 each 'D' the ammo chamber is removed ('D') and then thrown like a grenade again by pressing 'S' , 'D' restores the chamber and allows you to continue firing. The Chamber does not explode on contact but stick to whatever it hits and then explodes. The amount of damage is in direct ratio to the number of bullets fire per clip. The formula is [# of bullets remaining x 5] each clip holds 15 therefore the max is around 75 Damage. |
Both of those look really cool. =]
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I like how the colors go well with the current Koth colors and Iricia colors.
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1 Attachment(s)
I restyled the shading a bit, any opinions
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I like that blue one. I can visulaize that on a player :) That is really really good Ceserthen!
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Yes. That blue seems really good to me too. Plus, you don't have that non-zone color's problem since Zone colors are based on blue. ;)
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4 Attachment(s)
I redid the weapons like them a whole lot better now. New to the Ion beams are.
Ion Beam-Wild Cross Class Attachment 45198 Type: Rifle Ammo Plasma Clip: 35 'S' the gun fires a stream of bullets doing around 8 damage each Each bullet has a 25 per cent chance of poisoning. 'D' the ammo chamber is removed ('D') and then thrown like a grenade again by pressing 'S' , 'D' restores the chamber and allows you to continue firing. The chamber explodes on contact and creates a large blast damaging anyone it it by 20 and causes them to be poisoned. Uses all ammo in current clip Ion Beam-Base Class Attachment 45196 Type: Rifle Ammo Plasma Clip: 20 'S' the gun fires a stream of bullets doing around 15 damage each 'D' The gun fires a shotgun like spread of 10 bulltes doing 10 damage each New Iricia Attachment 45194 New Koth Attachment 45195 |
The new ones you have fixed up are very sexy, as is the diffusion cannon. I would love to see these in zone! :D
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