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Where do playerworlds fall?
Where do you think playerworlds usually lack in or lose the efficency in to prosper?
I say it's definitely the lack of worthy management and lack of effective workers. PS: Don't flame a playerworld saying something like ex. "Oh well Dev unixmad failed because the staff suck", just state what you think. |
Its the players and stefan and unixmad.
The players say they want change, but they dont play it because they rather play on current servers. Im not talking about the stefan and unixmad problem. |
Lack of Staff that know how to create a game. I use the term game rather than playerworld because that is how it should be treated.
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http://img341.imageshack.us/img341/7...imelineyx2.png
(^ timeline assumes playerworld actually succeeds, majority of the time they don't) But in all seriousness, servers fail because they're too hyped to get working on stuff without actually putting all the time that's needed into planning. Really, really good planning can shave a few years off dev time, and possibly save a good server. And I don't mean just a small .txt with little details, I mean fleshed out stuff. Sketched maps of the overworld(and perhaps even settings, along with REASONS for a town, personalities and histories of the NPCs), lots and lots of ideas, concrete plans that bring everything together, and a firm, firm idea of what you want. If you're talking about classic servers... oh, I dunno honestly. Just something doesn't tick for me to bring me in. If I wanted to play an RPG, I'd go play one of the many better ones out there. Era is too laggy for me(I've played 3D games where lag wasn't that big of an issue for me, being on 56k). Hmm, and others just don't seem to offer much. Maybe some would be nice but they insist on ass-ugly tilesets that burn my retina's and push me away from the server. As for the 'classic-type' servers, they offer no direction. I like exploring, but I hate randomly running around doing mindless things hoping I find a quest, and then finding one only to see it's kill a bunch of baddies or push a million blocks. Then find there's nothing to do with the fullheart I gained because the server is dead. |
lol @ Jigga
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There's just not enough Graal developers out there. Especially when some playerworlds restrict working on multiple playerworlds.
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Wow that image made me laugh so hard!
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That was golden, Dusty.
But yeah, it depends, it's not always the same reasons and at the same time that a server fails. |
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A picture is worth a thousand words, excellent use of graphics Dusty.
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Way and way.. too funny! Hahahahaha
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Niromia is gone now, one amazing server. It failed in the Development area because we bit off more than we can chew and we all just got bored of the same project.
Even though we finished the project we always seemed to find something else that needed to happened to go hosted. If anyone questions are work ethics,Niromia probably has the most hours in only 5 constant players. There were 2 niromian servers, one had a flaw so we got a new one. Hours on first one: TalonShriner:800 TheFox:500 Darkenedheart:500 Omega:300 2nd Niromia: TalonShriner:1300 TheFox:800 Darkenedheart:400 Omega:100 Hikaru:100 |
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Hmm, old symphonia had: black_prince: 1300-1400 admin-playerworld acct: 1300 FlyVIP: 1200-1300 Mursle: 600-700(?) Chompy: 300-400 that's top 5, but that was 2-3 months ago though |
I should know this exactly seeing has ive had so many failed projects lol But i dont >.>
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I vote for the "People get bored with it before its done" option that isn't there. Think about how many unfinished projects people have in their offline lives that are still laying around waiting to be finished.
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