![]() |
An Isometric Room
1 Attachment(s)
Hello Everybody, I am trying to work on an isometric room with some friends and I am a bit stuck on shading for the walls and floor. I have made a basic striped design and I have made some basic wood floors but I can't figure out how to make it look good.
If anyone wants to give me some help it would be much appreciated. Please do not bash on this, it is barely anything yet. I am just trying to get some iso stuff down. I do not want any posts going "Omg thiz suxs lolz what a loser" None of that. |
Trippy.... can't tell if you're looking from the bottom or the top :)
|
Quote:
|
|
Something looks weird about the walls to me...like they aren't angled the same way or something.
|
yeah the left wall is 30 pixel longer and 5 pixel higher than the right one :O
its not perfect isometric |
1 Attachment(s)
Quote:
*Edit This is all I could do....Not sure if it's right... |
|
Bah he got me! ^^
|
Isometric is generally a 1:2 ratio of pixels, like so:
http://img171.imageshack.us/img171/9415/isodemo1qn3.png Then, you want to separate different angles of walls, this can most easily be done by establishing a light-source, like so: http://img329.imageshack.us/img329/2134/isodemo2ff6.png Also, you'll want to keep in mind when you're doing iso, or any kind of scene like this, you might want to keep things 'even'. Like if you have stripes on the wall, you might want to make the width of the wall divisible by the width of the strips. This way, you'll keep the pattern on the wall even, and it won't suddenly come to a stop like yours has at the corner, it looks very odd. The best way to do this is to make a small portion of the wall and draw the stripes or what not on the wall, treat this small bit of portion like a tile, then tile it like...: http://img297.imageshack.us/img297/2900/isodemo3gn8.png This method isn't full-proof, but it's a good step in the right direction to balancing out the patterns on walls. Either way, you might want to touch up any mistakes after you're done laying it out. The most important part is to make sure you maintain the 1:2 pixel ratio lines. They are what makes iso-art so clean and help create the false perspective. I mean... there is also 1:1 isometric art using diagonal lines, but that's rare and few pull it off, even those who do it doesn't always create the fake perspective that isometric is meant for. And to note, it will always seem like the room is 'inverted' and such. This is a trick of the eyes and can not be fixed until more detail and items are added to fulfill your expectations of an interior, and not a flipped cube. |
Shapes like cuboids (walls and floor) should be consistently outlined. You should be able to see the top of the walls aswell.
|
Quote:
|
1 Attachment(s)
First Isometric graphic I had made ages ago, I should read more tutorials and try to make something.
>_< |
Isometric graphics are so gorgeous, I love them. Are there any games besides like Habbo Hotel that use them?
I agree with Twinny though.. It's trippy :P I'm all dizzy now Shakram's is stunning |
Quote:
|
| All times are GMT +2. The time now is 09:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.