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-   -   Turn Based Combat scenery (https://forums.graalonline.com/forums/showthread.php?t=75602)

xXziroXx 07-17-2007 06:27 AM

Turn Based Combat scenery
 
1 Attachment(s)
Hello everyone.


The time has come for me to turn towards the graphics community of GraalOnline in hopes of getting contributions to what I believe will be a unique server.

Yes, I am in fact talking about Mythic. We are still working on it, despite everything, but we're doing one major change - all combat will be turn based. For this to happen, I need scenerys for the vast amount of environments that I hope I will one day be able to release to the public.

This is a chance for you to help us out, not only by helping us with scenerys, but also by helping us come up with plans on how the end result of the world will look. Lets say you create a Ghost House scenery - that will force us into creating that kind of environment on the server, in order to be able to use the scenery.

Now, I'll let your imagination set the bar here, but please try and keep it somewhat fantasy/medieval. Chances are it will not get used otherwise, so please do ask in the thread before creating a scenery that you are uncertain of. We're working on scenerys on our own as well, but we need to work on other things as well - but I figure you understand as much.

Each party can contain up to 5 members, and you can fight either baddies or other players. Scriptwise I'm near completion on the system, I intend to release it to the public one day like I have done with most other Mythic scripts. I probably won't do this until we've gone Hosted though, dont want to get too much competition before that ^^


Anyways, enough chat, here's the template - it consists of a FOREGROUND and a BACKGROUND, along with squares that will show you exactly where the players will be standing during fights.


A big thanks in advance for the few of you who even might consider helping us out! :redface:

papajchris 07-17-2007 07:11 AM

do you have an example of a secenary? Like, are you using a tileset, or images, or both? And cool idea, hope you do well <3

xXziroXx 07-17-2007 07:44 AM

For combats, no tiles will be used - only one scenery image. And no, I'm afraid that I don't have an example just yet for a scenery other then this template, as we doesn't have one completed yet.

theHAWKER 07-17-2007 08:23 AM

oo sounds cool but mythic isn't a server...

xXziroXx 07-17-2007 09:14 AM

Quote:

Originally Posted by theHAWKER (Post 1331651)
oo sounds cool but mythic isn't a server...

We've been working offline for a week or so now, apart from me scripting online. We'll be back online soon though, just feel like I want to get some special things made before resubscribing.

DustyPorViva 07-17-2007 11:25 AM

I'm having a hard time understanding this template. You should post an example, even if it's a crappy one, it would help a lot.

Moonite 07-17-2007 01:30 PM

like this?

http://files.airgamer.com/games/age_...3/ss_176_2.jpg

http://www.areamobile.de/images/spie...es_3_bild2.jpg

anubis_wing 07-17-2007 01:57 PM

Ew, no do a Final Fantasy type battle situation, THAT would be awesome.

Elk 07-17-2007 02:48 PM

thats what he wants

anubis_wing 07-17-2007 03:02 PM

Awesome, this will be an awesome server

DustyPorViva 07-17-2007 03:37 PM

What would look a lot better, is if you did some sort of perspective, give the background a perspective, and zoom the playersize depending on who's closer. A little bit of 3D look to it.

Elk 07-17-2007 04:50 PM

an illustration would do it

DustyPorViva 07-17-2007 04:55 PM

Well I mean, the illustration would give the perspective, but the player size would have to be scripted. I think it'd be a simple, but much more appealing effect than the perspectives FF used back on the NES.

PrinceOfKenshin 07-17-2007 06:59 PM

Well if you want i can do awesome ganis for the attacks just let me know if you want me to help

aim = xMikeIsAwesomex

xXziroXx 07-17-2007 09:37 PM

Well, yes - I do want it FF style. For examples, I guess the best thing I could do is direct you to Final Fantasy 6 combats. Most of them have the kind of perspective you mentioned Dusty.

And it's a really great idea to change the players size depending on where he is standing, and it could easily be done.

And sorry Mike, got Hachi working on those. ;)


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