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-   -   Rock [3D] (https://forums.graalonline.com/forums/showthread.php?t=71586)

coreys 01-20-2007 10:35 PM

Rock [3D]
 
Well, I've been practicing 3D for a long time now, trying to get the hang of it. I started working with Maya, which has worked well with me (I need the full version, cause the learning edition has its...limitations), and I've finally gotten then hang of it and here is my first real attempt at anything 3D. It's simple enough, but I went all out on the texture, I put as much detail as I could think of.

http://playerworld77.graal.net/random/rock4.png

And heres just the texture in case you were curious. ^^

http://playerworld77.graal.net/random/nicetexture2.png

Unfortunately I made the texture too small, so it got kinda stretched. And the downside of having the Maya Learners Edition is it puts that little logo over the view after you render it.

kia345 01-20-2007 10:57 PM

seeing as i cant do 3d at all, anything looks amazing to me, 9 outta 10 for that rock

Crow 01-20-2007 10:58 PM

You either need a bigger texture, or one with a higher quality. But I kinda like the rock itself.

coreys 01-20-2007 11:04 PM

Quote:

Originally Posted by Crow (Post 1266799)
You either need a bigger texture, or one with a higher quality. But I kinda like the rock itself.

Yeah I'm working on a bigger, better one right now. The first one was only 256x256 =/

Crow 01-20-2007 11:31 PM

Quote:

Originally Posted by coreys (Post 1266806)
Yeah I'm working on a bigger, better one right now. The first one was only 256x256 =/

I used to play with some 3D objects, and 1024*1024 is a pretty good size for small ones. 512*512 is better if you want to make a whole game though. 1024*1024 would need to many resources for so many small objects :]

coreys 01-20-2007 11:56 PM

Quote:

Originally Posted by Crow (Post 1266811)
I used to play with some 3D objects, and 1024*1024 is a pretty good size for small ones. 512*512 is better if you want to make a whole game though. 1024*1024 would need to many resources for so many small objects :]

I made a 512x512 now, because this program doesn't let me go to 1024x1024. >=( This is practice (although it might be used) for a game (that I cannot mention because mods will get mad ;[) that me and my friend are making. It has so many restraints, once we really start we'll buy something (via the company we are working for that I also cannot name) professional.

Anyways, heres my improved version (hardly).

http://playerworld77.graal.net/random/rock5.png
http://playerworld77.graal.net/random/nicetexture5.png

Crow 01-21-2007 12:45 AM

Looks better to me. But you actually can make good looking textures. I got a newish computer and I was yet too lazy to download my favourite Photoshop plugin to make decent textures :D

Draenin 01-21-2007 12:50 AM

Noise the texture by about 5-10% to give it a granulated look.

coreys 01-21-2007 01:10 AM

Quote:

Originally Posted by Draenin (Post 1266857)
Noise the texture by about 5-10% to give it a granulated look.

Eh, I tried but then when I blurred it so that it doesn't look like theres a million dots or random color it just turned to crap and lost a lot of detail.

Infernix 01-21-2007 01:12 AM

Looks like a rotten potato the 2nd time.

Draenin 01-21-2007 01:17 AM

Quote:

Originally Posted by coreys
Eh, I tried but then when I blurred it so that it doesn't look like theres a million dots or random color it just turned to crap and lost a lot of detail.

Don't blur it. Take the texture and noise it to 5-10% or even 15-20% if needed. When you do so, make sure you have the noise set to monochrome so you won't get 'random colors.' Usually uniform or gaussian noising works the best. Random noising usually sucks and should be avoided if at all possible.

coreys 01-21-2007 01:21 AM

Quote:

Originally Posted by Draenin (Post 1266891)
Don't blur it. Take the texture and noise it to 5-10% or even 15-20% if needed. When you do so, make sure you have the noise set to monochrome so you won't get 'random colors.' Usually uniform or gaussian noising works the best. Random noising usually sucks and should be avoided if at all possible.

Paint Shop Pro 7 can't do that. ;-;

Stephen 01-21-2007 01:24 AM

Quote:

Originally Posted by coreys (Post 1266895)
Paint Shop Pro 7 can't do that. ;-;

I will roffle all of my waffles if this is true.

Crow 01-21-2007 01:26 AM

Effects -> Noise -> ...
Sure you cant do that with PSP 7?:>

coreys 01-21-2007 01:29 AM

Quote:

Originally Posted by Crow (Post 1266902)
Effects -> Noise -> ...
Sure you cant do that with PSP 7?:>

There is a noise filter in PSP7, of course. But it only does random colors.


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