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Problem.
I am making GK levels, and each time I finish it looks good... but when I hit 'Play' to test it out it freaks out and the floor tiles go wack.
Why? ::bangs head on desk:: |
A screenshot would be very helpful, and possibly whatever script you're using to add tiles.
Postcount +1! |
I cant do screenies, but what I do is upload graalkingdomsinside.nw and zormiteinside_default.nw and copy/paste from each one into another zormiteinside_default.nw.
Then when I go to 'save as' and rename it, the tiles on the bottom make it to where I cant move. |
Are you sure you've set the tilestype to 1 when you're using addtiledef or whatnot? Because that sounds like the problem.
The old way to verify if you're having this problem or not, was to open the Graal Folder>Levels>Tiledefs>tiledefsOffline.txt and check the third to last value to check if it is equal to 1. Also make sure you never set a levels range to where the addtiledef is only applied to levels with a certain name. Other than that, you could always add an NPC with removetiledefs inside, and then readding the tiledefs with addtiledefs. |
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