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gmap help plz
I made a gmap:
GRMAP001 WIDTH 7 HEIGHT 5 LEVELNAMES "irataworld_a01.nw","irataworld_b01.nw","irataworl d_c01.nw" "irataworld_a02.nw","irataworld_b02.nw","irataworl d_c02.nw" "irataworld_a03.nw","irataworld_b03.nw","irataworl d_c03.nw" "irataworld_a04.nw","irataworld_b04.nw","irataworl d_c04.nw" "irataworld_a05.nw","irataworld_b05.nw","irataworl d_c05.nw" LEVELNAMESEND I only made and linked the first row (a01-c01) but I know I need to use loadmap irataworld; (irataworld is gmaps name) but where do I put that command? |
stick it in the first level
//#CLIENTSIDE if (created) { loadmap irataworld; } Works for me :x If this is online, you gotta upload the gmap and add the gmap in the serverops |
:O
I forgot to do server opps! um where in the opps do I put it? |
gmaps=
if that doesnt work do gmap= |
Nvm, I got it to work, thanks for replieing though.
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Anytime. If you need help just pm me ingame or on forums. :)
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Hm.
The GMAP doesn't have the width of seven levels. Well, from what was provided in the post within this thread. I understand that the first few levels were linked, but I assume a GMAP would link this? If generated, then editted. |
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I believe someone told me, I think it was Skyld, not to use "loadmap"
*gets history* Quote:
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Using server options for gmaps is much more reliable than the script, yes. I remember getting yelled at on Debug a few times by Bjorn for accidently uploading loadmap NPCs because I forgot to remove them from the level while working, heh. :)
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I would put loadmap in some kind of player system NPC.
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...You can't simply load a gmap by putting it in serverops. You have to use loadmap somewhere.
Unless times have changed. |
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