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Resolved: showpoly issues
2 Attachment(s)
There are quite a few showpolys in this script. Each one shares one coordinate with the previous one until it goes in full circle around the player. The script works fine in version 2, but in version 4 it has these strange gaps.
Wait, that isn't the only thing with showpoly issues for me, my online tile editor as well has issues with it. |
For the showpoly bug please give me the server name, level name and script name so that I can test it myself. What is the problem with your tile editor ?
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Speaking of tile editors, the updateboard2 bug still exists:
Server: #gscript Level: shadowblaze_test.nw NPCW: Zelph_OLE Plus, showpoly with index below 200 seems to only work for the player who's calling the showpoly function. Server: N-Pulse NPCW: SB/Test3 Just a little example, works fine for the player calling it, but other players either can't see it at all or see little white lines on the edge. |
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Not sure about the showpoly thing, I will look at it when I have time, but I am positive that showpolys with indices below 200 do work, so your script probably does something unusual. |
Server: Classic
Lantern Circle: Class named lantern_darkroom Levels: quest_forest_05.nw, quest_water_18.nw Tile Editor: Weapon of Same Name Uses showpoly for interface control, (scroll bars, resize, window mobility, tile selection showpolys seem to work). Right-click takes you out of a mode like window moving, window resize, or scrolling; might be good to know. If I were to rescript the Tile Editor, I'd probably only do it after the first 8-9 or so quests were up, and use showimgs for gui control instead, as well as expand its functionality. |
I tried to fix the lantern problem, but it seems to be quite complicated. So I have fixed the script on classic to only use one single polygon.
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0 -> 1 -> 2 -> .... -> 0 |
So it always returns to the first coordinate after it finishes the rest of the coordinates. Would there be any effect of setting the last coordinate to the first coordinate, or would that be unneccessary?
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Unneccessary I guess
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