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-   -   New tileset, LAT input requested. (https://forums.graalonline.com/forums/showthread.php?t=56456)

Raelyn 12-17-2004 06:15 PM

New tileset, LAT input requested.
 
1 Attachment(s)
I am working on tiles for my server, but the landscape system isn't traditional graal, so the tiles aren't compatible, but then I figured maybe they should be, so I started converting them into a a useable graal traditional tileset.

I am not an LAT, but from what I have noticed so far, the tileset seems to allow for alot more versatility, each isometric "tile" consists of 8 traditional graal tiles in a 4 x 2, and a very unique format that makes most of them interchangable so that they still look good.

I was wanting some LAT input on the screenshots, and if any LAT wants to give the tileset a whirl in the editor and tell me in depth their thoughts of how useful it would be, since I am not a LAT I can't tell.

If it's no good, I will trash the traditional format idea for now so I can get back to making the tiles for my server, rather than slowing myself down making it in two seperate formats. :|

Tell me whatcha think.

xAndrewx 12-17-2004 08:36 PM

Hmm did you miss some tiles joining together? ;o

Raelyn 12-17-2004 09:26 PM

Quote:

Originally Posted by xAndrewx
Hmm did you miss some tiles joining together? ;o

I think I clarified that the tileset was incomplete and a port from another format entirely, I am working on the joining tiles for this format, but the other format doesn't require them.

Note: Graal is so incompatibly retarded that you have to do 10 times the work just to utilize default systems, whereas designing and implementing new ones entirely takes a matter of minutes.

xAndrewx 12-18-2004 10:36 AM

lol, I like it. Gonna be like Dune?

Raelyn 12-18-2004 01:35 PM

Quote:

Originally Posted by xAndrewx
lol, I like it. Gonna be like Dune?

Never played dune, hard to tell. :o

Emily_Cruddas 12-18-2004 05:51 PM

This is awsome raelyn! You could very well hold the future of most grall servers with those tiles! On a scale of 1 to 10 i give it a 26!


Keep up the good work sir! :cool:

Kaimetsu 12-18-2004 06:46 PM

Presumably your 'non-traditional' format involves showimg-ing the tiles? Bad idea, dude.

middo 12-19-2004 11:13 AM

Quote:

Originally Posted by Kaimetsu
Presumably your 'non-traditional' format involves showimg-ing the tiles? Bad idea, dude.

It could work... In another dimension.

petro1212 12-25-2004 01:21 AM

You might wanne look at Ragnarok... Its the "same" kind of view... might help you get idea's. :)

By the way... Nice idea, Its very original

Raelyn 12-25-2004 03:37 PM

Quote:

Originally Posted by petro1212
You might wanne look at Ragnarok... Its the "same" kind of view... might help you get idea's. :)

By the way... Nice idea, Its very original

Thanks. ^^

I've seen it, don't talk about it, it's naughty and it will get you banned. :whatever:

What I am doing is not quite in the same style though, much different, actually. :P

WanDaMan 12-27-2004 07:01 PM

Very creative, keep up the good work.

Zickle 12-27-2004 08:50 PM

Quote:

Originally Posted by petro1212
You might wanne look at Ragnarok... Its the "same" kind of view... might help you get idea's. :)

By the way... Nice idea, Its very original

More like Furcadia.... Ragnarok would be a Diagnal View Graal Kingdoms

Crono 12-28-2004 04:23 AM

sry u kanot tlk about other mmorpgs becuz they pwn this gam OWO I SAID IT

No seriously, :X

DarkShadows_Legend 12-28-2004 06:48 AM

It would look nice without the lines in between tiles. It still looks very nice though. :)

CaTigus 12-30-2004 09:21 PM

Nice level Raelyn.

Aethorpe 01-01-2005 09:46 PM

Quote:

Originally Posted by Kaimetsu
Presumably your 'non-traditional' format involves showimg-ing the tiles? Bad idea, dude.

showimg2? :x

Aethorpe 01-01-2005 09:49 PM

Quote:

Originally Posted by DarkShadows_Legend
It would look nice without the lines in between tiles. It still looks very nice though. :)

Unless it was a strategy server, were movement was from tile to tile, rather than free flowing, which would make the lines helpful for plotting route of travel.


:whatever:

Kaimetsu 01-02-2005 05:21 AM

Quote:

Originally Posted by Aethorpe
showimg2? :x

Equally bad.

protagonist 01-02-2005 07:30 AM

Quote:

Originally Posted by Kaimetsu
Equally bad.


Showpoly! It would be like a tileset made with MS paint Beta!

Aethorpe 01-02-2005 09:37 AM

Quote:

Originally Posted by Kaimetsu
Equally bad.

What is so bad about it, it obviously works well, so perhaps you are not imagining it the same way that it is being implemented?

Kaimetsu 01-02-2005 10:32 AM

Quote:

Originally Posted by Aethorpe
What is so bad about it, it obviously works well

What makes this so obvious?

Gambet 01-02-2005 11:15 AM

Quote:

Originally Posted by Aethorpe
What is so bad about it, it obviously works well, so perhaps you are not imagining it the same way that it is being implemented?

Looks can be decieving.

Aethorpe 01-02-2005 03:28 PM

Quote:

Originally Posted by Kaimetsu
What makes this so obvious?

Quote:

Originally Posted by Raelyn
... The way we are scripting the server however would prevent any noticable lag,...

:whatever:

Kaimetsu 01-02-2005 03:35 PM

The claims of one heavily biased manager and inexperienced scripter are enough for you?

Velox Cruentus 01-02-2005 04:14 PM

Quote:

Originally Posted by Kaimetsu
The claims of one heavily biased manager and inexperienced scripter are enough for you?

Aww... How sweet of you! :) Helping them out with obviously aweful programming! *glomps Kaimetsu*

Aethorpe 01-02-2005 10:04 PM

Quote:

Originally Posted by Kaimetsu
The claims of one heavily biased manager and inexperienced scripter are enough for you?

I would assume people to not be liars until they gave me a reason to assume that they were.

Kaimetsu 01-03-2005 05:40 AM

Quote:

Originally Posted by Aethorpe
I would assume people to not be liars until they gave me a reason to assume that they were.

So you ignore bias. Okay. That still doesn't address his inexperience.

haunter 01-03-2005 05:53 AM

I like the idea, but is it practical in any sense? No matter how you script it? I really don't know much about Gscript at all, let alone it's limitations.

Arkan1k 01-03-2005 06:36 AM

1 Attachment(s)
Why don't you just use a custom tileset?
I played with the isometric perspective a while ago on Significance, and then also again offline with a new body and movement script.

I can't find the Significance screenshot Angel posted on here a while ago. But I took a screenshot of my offline one.
If you want me to zip it up including all graphics, feel free to ask. I don't think I'll be using this any more, although I put a hell of alot of time into the sprites.

Snakeandy7 01-03-2005 10:14 AM

Damn, I love that :D

Shaun 01-05-2005 06:35 PM

I thought about making isometric tiles when Graal first allowed multiple tilesets, but I wasn't sure how it would handle tiles that would draw over players (using npc's for that are too laggy), so I made my own isometric engine in C++. Based off Mario RPG. You can make your own levels in notepad (until I make a level editor) and it will compile them in layers. Unfortunately, I have trouble concentrating when it comes to object collision and so I have shelved the project for now.

Aethorpe 01-08-2005 06:32 AM

I am gunna be cool, like this guy Shaun, go paypal.

Shaun 01-08-2005 06:55 AM

Haha, I did that awhile ago, trying to raise money for something.

I just didn't remove it.

Aethorpe 01-08-2005 08:37 AM

Quote:

Originally Posted by Shaun
Haha, I did that awhile ago, trying to raise money for something.

I just didn't remove it.

Did it work at all? ;)

Shaun 01-09-2005 02:00 AM

Nope :)

Moonite 01-09-2005 02:34 AM

cool really nice

middo 01-09-2005 01:18 PM

Quote:

Originally Posted by Shaun
Unfortunately, I have trouble concentrating when it comes to object collision and so I have shelved the project for now.

;o just have two variables, they both the detect the players new coordinants.
Have a function that checks if the new dx/dy are allowed
Like, have them check the Z (if there is too much of a gap, then the object is too tall to step up) Also make it check to see if there just isnt a wall or an npc there XD.

Its pretty basic since your dealing with an isometric system.


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