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I'm accepting ideas for RP and such
Okay people I've seen alot of spontaneous ideas pop up all over the forum and I'd like for you all to put all your ideas, concepts, etc in this thread. If I like the idea I might even consider adding it into the RP system 1.0 that will be released when BM is Re-opened. Later I may even add my ideas for the First RP system ;)
Anyway Post away :cool: |
There are special areas dotted around the overworld which can be taken over by each kingdom.
Could be things like shops etc. If you making kingdom funds again also buildings like joinery which a kingdom would need to own to build things. Using the shop for example. Say Zormite own it. They could buy bombs, arrows or whatever there and say it costs them 10g for 20 bombs for example. All the other kingdoms could still use the shop but it would be more expensive for them to buy goods at that shop. Say 10g would only get them 10 bombs. If you plan on having destructable NPCs like guard towers etc for the kingdoms main area they may need to use the joinery for example. Again both kingdoms could use it but again the kingdom which owns it would get a discount in price. In addition to that they would also get better quality building. For example it's health would start at 100% whereas if they do not own the building it's health may start at 70%. I guess that kind of system could be used with other buildings too but I'm too lazy to think of some more right now. The buildings would be defended in kingdom battles. However more arenas would need to be made so it adds to RPing. As if they are trying to take over a shop they magically appear on some islands to fight for it. They should be able to fight inside a building similar to the building they are trying to capture, except with more space and weapons. These events would need to be arranged by some sort of RP person so that the players can't just chop and change it to their liking. |
That sounds like a great idea AlexH.
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Use the old kingdom names.
Compulsary uniforms (fish heads for Zormite etc) Making things more interactive and benefitial to the economy such as paying you or someone in the rp team to perform numerous task like act as miners and such to blow a wall to invade a kingdom. Hold role-play events that don't include war and all kingdoms could participate in with such things as celebrating the day the Bomy Moon was made by feasting and partying ;p Do not destroy any kingdoms just because they were "destroyed in war" and do not allow Kings to be replaced and such because of stupidity like a gang of 5 from another say "let's take over that kingdom by killing their king." I've seen it before and it's just stupid, the only way a war should take place or a throne being replaced is if the leader(s) agrees to it unless of course they are enemies in which case invasions and such could take place without consent of both leaders but taking the throne can't ;p |
OLD NAMES
there is no point in changing kingdom names then saying WE WILL MAKE NEW LEVELS SOON if your going to change the kingdom names, change the levels first. |
-Make kingdoms use a currency besides gralats, and have there be things that a kingdom can buy to make it better (Special RPing weapons like catapults/more defenses for the kingdom itself/player rooms/bigger base/etc)
-Old names -Don't let kingdoms/leaders fall just because 2 people from Kingdom B attacked the king of kingdom 2 when nobody else from Kingdom 2 was on. -PIRATE CREW BACK PLZKTHX. |
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Seriously, if this turn out to be copying 2k2, I am going to kick sombody in the gut 3 times. |
Out posts, One big problem is there is only one castle for each kingdom so if they want to attack where do they go? The main castle. Now if there where small villages and outposts fort type things etc.. it would give things for smaller bandit groups to raid and what not since no intelligent bandit group would attack a super castle of the king.
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Anyway that's enough detail on that to hold you off, Suggestions? |
I only have one.
No kingdom funds. |
Islands are a stupid idea cause everyone would just want to conquer them and rping would just turn into constant war especially with such a small amount (2-3) which sucks. Adding too many would suck also cause it would sort of be copying kingdoms ._. Booo ._.
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You the man *thumbs up* He hit the nail on the head. You're focusing on the wrong aspects. You're all focused on war and battle. Which is ok to a point. But with the information provided you are seemingly not offering any thing else to stimulate RPing in non combative forms. |
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So next time when you read one of my ideas or concepts please take things like this into consideration. Quote:
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The solution is obvious, because the only person who doesn't hate the island idea is Wryoko, all that needs to happen is that the kingdom leaders all make an agreement with eachother to collectively ignore the islands.
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Wait so you want to put islands in middle of that large dark blue sea area? Basically you want to create islands that wil have 0 relation to kingdoms, and will not stop the invading force in any way? So the RPers will be going to islands in order to fight instead of doing it the shorter way and attacking the actual castle? I am done =P
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Booo for MobloJoe ._.
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Oh and i'd like for you to explain how they wouldn't have any relation to the kingdoms. Quote:
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Read your post the way you have it worded it appears that you have mining and the works tied into non combative part. You get way to emotional not a good thing considering your position. Where am I being non-constructive? I've said your ideas are crap and I've given examples of why its not a good idea or in some cases even given alternative ideas. You're calling me arrogant but you're the one who gets his panties in a wad and cries a river every time some one disagrees with you. You cant say you're not getting emotional about it and crying a river because you're losing any points when you lower yourself to profanity to get a point across. That's really not necessary and only makes you look worst. You post updates saying I want your ideas. We post our ideas. You throw a fit about how those ideas are crap and do it your own way regardless. So yes if you're not going to listen to advice please dont ask for any as its a waste of time and annoying. |
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Anyways, it's already been proven that the islands thing won't work. |
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However Ghost pirate Did Propose the idea of having two different 'realms', one being the Dream World (Minigame,pk, etc) and another being the Real world (RP) and you would go between the two through your sleep. If we were to do this we could use the ENTIRE overworld for RP purposes and Evenly and fairly divide it up amongst the kingdoms. Quote:
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Hell no one asked you to come look at this thread ;) |
Heres a idea
Get a manager for Graal: Bomy Moon who likes to Roleplay more than liking button smashing jobs. |
Staff* can roleplay as the enemy of kingdoms, as long as we don't do stupid things like completely destroy a kingdom, or trap players in evil candies, etc...
Play fair, be "The Bad Guys" but at the same time make it so the players are enjoying themselves. Keep to a certain set of rules. *Staff being RCs or even a special staff just for the role as bad guys. |
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Other than war, how else would you like to roleplay?? You guys are missing the fact that Roleplay has ALWAYS been about war on bm. At least war has had some influence on all other types of Roleplay. |
You can role play anything... It's obius you have never played D&D... (I am a D&D DM >=) )
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Wryoko is correct, Graalians generally don't want to RP anywhere past war. Islands are still a bad idea though.
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I like to roleplay eating...but that's just me... *takes out a sandwich from Tseng's deli*
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Roleplaying - War = How people like it. |
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Quest and events are fun, but a server where you can RP without random newbies abusing their power is better. |
2k2 also took our over-world ^-^
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--------------------------------------------------- Anyway, my idea is. 1) In the castle/kingdom libraries, record the history of the kingdom. Maybe biographies of the royals, listing their greatest achievments and what led to their downfall. It would add a ye olde feel to it. Sure, it's a small thing, but why not? |
Few people actually RPed on Graal 2001.
The majority of the players just prefered the wars. Basically they like it like Guild Wars on classic, just fighting with no RPing. |
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