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-   -   I'm accepting ideas for RP and such (https://forums.graalonline.com/forums/showthread.php?t=44541)

Moblojoe 04-27-2003 07:26 PM

I'm accepting ideas for RP and such
 
Okay people I've seen alot of spontaneous ideas pop up all over the forum and I'd like for you all to put all your ideas, concepts, etc in this thread. If I like the idea I might even consider adding it into the RP system 1.0 that will be released when BM is Re-opened. Later I may even add my ideas for the First RP system ;)

Anyway Post away :cool:

AlexH 04-27-2003 07:34 PM

There are special areas dotted around the overworld which can be taken over by each kingdom.
Could be things like shops etc. If you making kingdom funds again also buildings like joinery which a kingdom would need to own to build things.

Using the shop for example. Say Zormite own it. They could buy bombs, arrows or whatever there and say it costs them 10g for 20 bombs for example. All the other kingdoms could still use the shop but it would be more expensive for them to buy goods at that shop. Say 10g would only get them 10 bombs.

If you plan on having destructable NPCs like guard towers etc for the kingdoms main area they may need to use the joinery for example. Again both kingdoms could use it but again the kingdom which owns it would get a discount in price. In addition to that they would also get better quality building. For example it's health would start at 100% whereas if they do not own the building it's health may start at 70%.

I guess that kind of system could be used with other buildings too but I'm too lazy to think of some more right now.

The buildings would be defended in kingdom battles. However more arenas would need to be made so it adds to RPing. As if they are trying to take over a shop they magically appear on some islands to fight for it. They should be able to fight inside a building similar to the building they are trying to capture, except with more space and weapons. These events would need to be arranged by some sort of RP person so that the players can't just chop and change it to their liking.

James 04-27-2003 09:16 PM

That sounds like a great idea AlexH.

--Chris-- 04-27-2003 09:51 PM

Use the old kingdom names.

Compulsary uniforms (fish heads for Zormite etc)

Making things more interactive and benefitial to the economy such as paying you or someone in the rp team to perform numerous task like act as miners and such to blow a wall to invade a kingdom.

Hold role-play events that don't include war and all kingdoms could participate in with such things as celebrating the day the Bomy Moon was made by feasting and partying ;p

Do not destroy any kingdoms just because they were "destroyed in war" and do not allow Kings to be replaced and such because of stupidity like a gang of 5 from another say "let's take over that kingdom by killing their king." I've seen it before and it's just stupid, the only way a war should take place or a throne being replaced is if the leader(s) agrees to it unless of course they are enemies in which case invasions and such could take place without consent of both leaders but taking the throne can't ;p

magicbud3344 04-28-2003 01:02 AM

OLD NAMES
there is no point in changing kingdom names then saying WE WILL MAKE NEW LEVELS SOON
if your going to change the kingdom names, change the levels first.

Xeph0ria 04-28-2003 02:10 AM

-Make kingdoms use a currency besides gralats, and have there be things that a kingdom can buy to make it better (Special RPing weapons like catapults/more defenses for the kingdom itself/player rooms/bigger base/etc)

-Old names

-Don't let kingdoms/leaders fall just because 2 people from Kingdom B attacked the king of kingdom 2 when nobody else from Kingdom 2 was on.

-PIRATE CREW BACK PLZKTHX.

Waltz5 04-28-2003 03:07 AM

Quote:

Originally posted by AlexH
post
Funny thing about this, Androk and I proposed an idea like this to Jeff and Wryoko before, and they shot it down. I still have where I thought they could go. They are the things called towers, but are basically like forts etc. Ignore the areas of Dustari and Samurai, that was another idea. Just the towers.

Moblojoe 04-28-2003 03:39 AM

Quote:

Originally posted by Waltz5


Funny thing about this, Androk and I proposed an idea like this to Jeff and Wryoko before, and they shot it down. I still have where I thought they could go. They are the things called towers, but are basically like forts etc. Ignore the areas of Dustari and Samurai, that was another idea. Just the towers.

Trust me Gryffon's idea for Kingdom Isles is alot better than 'towers' that will only congest the overworld up even more.

brock128 04-28-2003 01:35 PM

Quote:

Originally posted by Moblojoe

Kingdom Isles

OH GOD NOT 2K2 AAARG *shoot self*
Seriously, if this turn out to be copying 2k2, I am going to kick sombody in the gut 3 times.

draygin 04-28-2003 04:21 PM

Out posts, One big problem is there is only one castle for each kingdom so if they want to attack where do they go? The main castle. Now if there where small villages and outposts fort type things etc.. it would give things for smaller bandit groups to raid and what not since no intelligent bandit group would attack a super castle of the king.

Waltz5 04-28-2003 09:54 PM

Quote:

Originally posted by Moblojoe

Trust me Gryffon's idea for Kingdom Isles is alot better than 'towers' that will only congest the overworld up even more.

Yes because the overworld is so congested with empty land and trees.

Moblojoe 04-30-2003 10:06 PM

Quote:

Originally posted by brock128

OH GOD NOT 2K2 AAARG *shoot self*
Seriously, if this turn out to be copying 2k2, I am going to kick sombody in the gut 3 times.

No no kingdoms will stay where they are now, What I mean is that we will extend the southern Seas and add in 2-3 islands that the kingdoms could control. There they could build fortifications, colonies, etc to maintain that kingdom's influence over said island(s). Also various types of resources will be scattered amongst Each island that kingdom could use to it's advantage. I was also thinking about having the islands as a whole or each seperate island have it's own history, Maybe NPC tribes of People native to that island or to all the islands that we could use to either promote a sort of hostile enviroment or have it so kingdoms could hire (Or enslave) them to help draw in Resources.

Anyway that's enough detail on that to hold you off, Suggestions?

Googi 04-30-2003 10:43 PM

I only have one.

No kingdom funds.

--Chris-- 04-30-2003 10:47 PM

Islands are a stupid idea cause everyone would just want to conquer them and rping would just turn into constant war especially with such a small amount (2-3) which sucks. Adding too many would suck also cause it would sort of be copying kingdoms ._. Booo ._.

draygin 04-30-2003 11:10 PM

Quote:

Originally posted by --Chris--
Islands are a stupid idea cause everyone would just want to conquer them and rping would just turn into constant war especially with such a small amount (2-3) which sucks. Adding too many would suck also cause it would sort of be copying kingdoms ._. Booo ._.
^
You the man *thumbs up*

He hit the nail on the head. You're focusing on the wrong aspects. You're all focused on war and battle. Which is ok to a point. But with the information provided you are seemingly not offering any thing else to stimulate RPing in non combative forms.

brock128 05-01-2003 12:56 AM

Quote:

Originally posted by draygin

^
You the man *thumbs up*

He hit the nail on the head. You're focusing on the wrong aspects. You're all focused on war and battle. Which is ok to a point. But with the information provided you are seemingly not offering any thing else to stimulate RPing in non combative forms.

I am, and I'm sure most other RPers, are tired of war. We just want to bloody RP.

Moblojoe 05-02-2003 04:16 AM

Quote:

Originally posted by draygin

^
You the man *thumbs up*

He hit the nail on the head. You're focusing on the wrong aspects. You're all focused on war and battle. Which is ok to a point. But with the information provided you are seemingly not offering any thing else to stimulate RPing in non combative forms.

You guys just don't realize the fact that War and simple combat is a main Portion of EVERYONE'S life. Either it be Physical or Non-Physical Combat, it still is there and if you are Role playing a Sub-Realistic, hell any types of RP you are going to have to put up with it. Besides things like Colonies and Natural Resources won't always just bring combat, it would put things like a RP-Biased Economy into place and power struggles for Citizen ran Town Offices. Citizens would mine, Fish, Farm, Bake, craft, fight, etc to not only help the upkeep of that colony but also to prosper anyway that person desires. Thus 'Stimulating' a various amount of different things a person could Roleplay.

So next time when you read one of my ideas or concepts please take things like this into consideration.


Quote:

Originally posted by brock128

I am, and I'm sure most other RPers, are tired of war. We just want to bloody RP.

And how else would you like to Roleplay, sir?

Googi 05-02-2003 05:23 AM

The solution is obvious, because the only person who doesn't hate the island idea is Wryoko, all that needs to happen is that the kingdom leaders all make an agreement with eachother to collectively ignore the islands.

Androk 05-02-2003 06:33 AM

Wait so you want to put islands in middle of that large dark blue sea area? Basically you want to create islands that wil have 0 relation to kingdoms, and will not stop the invading force in any way? So the RPers will be going to islands in order to fight instead of doing it the shorter way and attacking the actual castle? I am done =P

--Chris-- 05-02-2003 02:57 PM

Booo for MobloJoe ._.

draygin 05-02-2003 03:46 PM

Quote:

Originally posted by Moblojoe

You guys just don't realize the fact that War and simple combat is a main Portion of EVERYONE'S life. Either it be Physical or Non-Physical Combat, it still is there and if you are Role playing a Sub-Realistic, hell any types of RP you are going to have to put up with it. Besides things like Colonies and Natural Resources won't always just bring combat, it would put things like a RP-Biased Economy into place and power struggles for Citizen ran Town Offices. Citizens would mine, Fish, Farm, Bake, craft, fight, etc to not only help the upkeep of that colony but also to prosper anyway that person desires. Thus 'Stimulating' a various amount of different things a person could Roleplay.

So next time when you read one of my ideas or concepts please take things like this into consideration.



And how else would you like to Roleplay, sir?

I've taken your plans into consideration and all it promotes is fighting. Non-physical combat? How the hell is fishing,mining etc.. nonphysical combat. This whole plan is crap every one else has already stated why so I'm not going to bother going into details on how or why.

Moblojoe 05-02-2003 09:50 PM

Quote:

Originally posted by Androk
Wait so you want to put islands in middle of that large dark blue sea area? Basically you want to create islands that wil have 0 relation to kingdoms, and will not stop the invading force in any way? So the RPers will be going to islands in order to fight instead of doing it the shorter way and attacking the actual castle? I am done =P
I'm still trying to figure out where I said that I was trying to prevent an invading force from attacking the Main Castle o.O

Oh and i'd like for you to explain how they wouldn't have any relation to the kingdoms.

Quote:

Originally posted by draygin
I've taken your plans into consideration and all it promotes is fighting.

Well obviously you didn't because you would have realized by now 'fighting' brings various other types of RP other than just Combat. Besides What other things that don't revolve around 'fighting' could I ****ing add? I mean this is starting to really piss me off because everytime I try to start an idea post I get bull **** from people like you who always complain and complain about the smaller picture when they SHOULD be looking at the big picture of it all. Now I know why the staff refuse to even post Update Threads anymore because everytime we do we always get Arrogant, non-constructive replys.

Quote:

Originally posted by draygin
Non-physical combat?

Yeah like Personal Conflicts, Maybe fighting off desires of lust and such or if your character is loony, yourself(or some side of you).

Quote:

Originally posted by draygin
How the hell is fishing,mining etc.. nonphysical combat.

Never said it was to begin with. By Fishing, mining, etc I meant something totally different and that the citizens would make a living by selling, living off of, or buying goods and stuff like that.

Quote:

Originally posted by draygin
This whole plan is crap every one else has already stated why so I'm not going to bother going into details on how or why.

And so the whole 'towers' idea is suposed to be better?

draygin 05-02-2003 10:08 PM

Quote:

Originally posted by Moblojoe

I'm still trying to figure out where I said that I was trying to prevent an invading force from attacking the Main Castle o.O

Oh and i'd like for you to explain how they wouldn't have any relation to the kingdoms.


Well obviously you didn't because you would have realized by now 'fighting' brings various other types of RP other than just Combat. Besides What other things that don't revolve around 'fighting' could I ****ing add? I mean this is starting to really piss me off because everytime I try to start an idea post I get bull **** from people like you who always complain and complain about the smaller picture when they SHOULD be looking at the big picture of it all. Now I know why the staff refuse to even post Update Threads anymore because everytime we do we always get Arrogant, non-constructive replys.


Yeah like Personal Conflicts, Maybe fighting off desires of lust and such or if your character is loony, yourself(or some side of you).


Never said it was to begin with. By Fishing, mining, etc I meant something totally different and that the citizens would make a living by selling, living off of, or buying goods and stuff like that.


And so the whole 'towers' idea is suposed to be better?

I never supported the tower idea that idea was crap too. But it was already decided against so there was no need for me to make any comments on it. We dont need stupid little islands to promote RP. You can do that with the overworld if you divide it up into sections who controls what. Then add towns out posts etc.. It accomplishes the same thing.
Read your post the way you have it worded it appears that you have mining and the works tied into non combative part.
You get way to emotional not a good thing considering your position. Where am I being non-constructive? I've said your ideas are crap and I've given examples of why its not a good idea or in some cases even given alternative ideas. You're calling me arrogant but you're the one who gets his panties in a wad and cries a river every time some one disagrees with you. You cant say you're not getting emotional about it and crying a river because you're losing any points when you lower yourself to profanity to get a point across. That's really not necessary and only makes you look worst. You post updates saying I want your ideas. We post our ideas. You throw a fit about how those ideas are crap and do it your own way regardless. So yes if you're not going to listen to advice please dont ask for any as its a waste of time and annoying.

brock128 05-02-2003 11:18 PM

Quote:

Originally posted by Moblojoe
And how else would you like to Roleplay, sir?
Um, perhaps just Roleplaying without any war? I mean, battling is OK, but the inter-kingdom war is just getting annoying. Heck, maybe the kingdoms should join up against some unknown force. Or somthing.

draygin 05-02-2003 11:27 PM

Quote:

Originally posted by brock128

Um, perhaps just Roleplaying without any war? I mean, battling is OK, but the inter-kingdom war is just getting annoying. Heck, maybe the kingdoms should join up against some unknown force. Or somthing.

I like this idea. Rather than focus on PvP (Player vs player) Make it Player Vs game, some sort of menacing evil or what ever. Then there could be those groups who back stab or use bad things that happen to their own advantages. Then the unknown force could be vanquished. Possibly after alot of destruction. Then people could RP repairs and what not rebuilding messed up country side etc...

Googi 05-03-2003 01:13 AM

Quote:

Originally posted by draygin
Rather than focus on PvP (Player vs player) Make it Player Vs game
That's an even worse idea than the islands :\

Anyways, it's already been proven that the islands thing won't work.

Moblojoe 05-03-2003 02:46 AM

Quote:

Originally posted by draygin

We dont need stupid little islands to promote RP. You can do that with the overworld if you divide it up into sections who controls what. Then add towns out posts etc.. It accomplishes the same thing.

First off I'd just like to say that Kingdom Isles are just one of a few different methods of 'promoting' rp. However I've always been for the idea of having Kingdom-owned land divided evenly but that's not always too easy. Kingdom Isles is just an alternative to having kingdom-owned land due to the fact that Jeff doesn't like the idea and I really can't help that. He says it makes BM seem more of a RP server than a Pk, Minigame, (CRAP)economy, etc server and it also would take up alot of space, space that could be used for future non-rp updates. =/

However Ghost pirate Did Propose the idea of having two different 'realms', one being the Dream World (Minigame,pk, etc) and another being the Real world (RP) and you would go between the two through your sleep. If we were to do this we could use the ENTIRE overworld for RP purposes and Evenly and fairly divide it up amongst the kingdoms.

Quote:

Originally posted by draygin

Read your post the way you have it worded it appears that you have mining and the works tied into non combative part.

My mistake.

Quote:

Originally posted by draygin
You get way to emotional not a good thing considering your position.
Well you know not everyone is always in a cheerful mood like you are all the time. Today was hell for me and I had to come home for more hell online and the internet is my temporary escape from reality some times.

Quote:

Originally posted by draygin

Where am I being non-constructive? I've said your ideas are crap and I've given examples of why its not a good idea or in some cases even given alternative ideas.

Everytime I post an idea you call it crap and you've just now in this reply posted an alternative idea. Instead of putting down my ideas why not Build off them? I

Quote:

Originally posted by draygin

You're calling me arrogant but you're the one who gets his panties in a wad and cries a river every time some one disagrees with you.

Exagerated Insults are no better than me cursing ;)

Quote:

Originally posted by draygin

That's really not necessary and only makes you look worst.

Bad grammer makes you look 'worst'.

Quote:

Originally posted by draygin

You post updates saying I want your ideas. We post our ideas.

Calling the ideas that I post crap isn't necessarily helping anyone =/

Quote:

Originally posted by draygin

You throw a fit about how those ideas are crap and do it your own way regardless.

And what have I done my way regardlessly? I haven't been able to do ANYTHINg due to the lack of activity of our staff.

Quote:

Originally posted by draygin

So yes if you're not going to listen to advice

I had to have listened to your advice to be able to 'throw a fit' about it ne?

Quote:

Originally posted by draygin
please dont ask for any as its a waste of time and annoying
A waste of time for who?

Hell no one asked you to come look at this thread ;)

Ghost Pirate 05-03-2003 08:20 AM

Heres a idea

Get a manager for Graal: Bomy Moon who likes to Roleplay more than liking button smashing jobs.

Kramer 05-03-2003 08:36 AM

Staff* can roleplay as the enemy of kingdoms, as long as we don't do stupid things like completely destroy a kingdom, or trap players in evil candies, etc...
Play fair, be "The Bad Guys" but at the same time make it so the players are enjoying themselves.
Keep to a certain set of rules.

*Staff being RCs or even a special staff just for the role as bad guys.

Moblojoe 05-03-2003 05:53 PM

Quote:

Originally posted by Kramer
Staff* can roleplay as the enemy of kingdoms, as long as we don't do stupid things like completely destroy a kingdom, or trap players in evil candies, etc...
Play fair, be "The Bad Guys" but at the same time make it so the players are enjoying themselves.
Keep to a certain set of rules.

*Staff being RCs or even a special staff just for the role as bad guys.

Not a bad idea ;)

Moblojoe 05-03-2003 05:56 PM

Quote:

Originally posted by brock128

Um, perhaps just Roleplaying without any war? I mean, battling is OK, but the inter-kingdom war is just getting annoying. Heck, maybe the kingdoms should join up against some unknown force. Or somthing.

That doesn't answer my question -_-...
Other than war, how else would you like to roleplay??

You guys are missing the fact that Roleplay has ALWAYS been about war on bm. At least war has had some influence on all other types of Roleplay.

Androk 05-04-2003 04:54 AM

You can role play anything... It's obius you have never played D&D... (I am a D&D DM >=) )

Googi 05-04-2003 05:15 AM

Wryoko is correct, Graalians generally don't want to RP anywhere past war. Islands are still a bad idea though.

Kramer 05-04-2003 06:05 AM

I like to roleplay eating...but that's just me... *takes out a sandwich from Tseng's deli*

brock128 05-04-2003 02:25 PM

Quote:

Originally posted by Moblojoe

That doesn't answer my question -_-...
Other than war, how else would you like to roleplay??

You guys are missing the fact that Roleplay has ALWAYS been about war on bm. At least war has had some influence on all other types of Roleplay.

It simple.

Roleplaying - War = How people like it.

Spark910 05-04-2003 02:52 PM

Quote:

Originally posted by brock128

It simple.

Roleplaying - War = How people like it.

Scrap role-playing, and just have fun events, quests, items, weapons, jobs. Copying 2002 wont get you players.

brock128 05-04-2003 02:57 PM

Quote:

Originally posted by Spark910


Scrap role-playing, and just have fun events, quests, items, weapons, jobs. Copying 2002 wont get you players.

The entire concept of RPing, including the names, for 2k2, was copied/taken from 2k1. So now we're here, left with almost nothing RPwise.

Quest and events are fun, but a server where you can RP without random newbies abusing their power is better.

--Chris-- 05-04-2003 10:51 PM

2k2 also took our over-world ^-^

Neoreno 05-04-2003 11:15 PM

Quote:

Originally posted by --Chris--
2k2 also took our over-world ^-^
Y'know, I just noticed that now.

---------------------------------------------------

Anyway, my idea is.

1) In the castle/kingdom libraries, record the history of the kingdom. Maybe biographies of the royals, listing their greatest achievments and what led to their downfall. It would add a ye olde feel to it.

Sure, it's a small thing, but why not?

AlexH 05-04-2003 11:19 PM

Few people actually RPed on Graal 2001.
The majority of the players just prefered the wars.
Basically they like it like Guild Wars on classic, just fighting with no RPing.


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