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Matter of AC?
So here's my question: what's the reason, that xmas ice dragon can hit me while I'm 85ac, while he can't hit a friend of mine who has higher phys lvl.
We both have 30 str, 30 dex and lvl 110 so that can't be the reason. Could anyone explain me what the important stats are so that he can't punch me in mah face? Does phys or mental lvl play a role here? I've already heard about this issue from other players aswell. Would be nice to know, what stat to lvl first, so they can't hit and blind me anymore. Hope somebody can tell me. |
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On cold you mean? (Ice dragon)
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At first I thought it was natural god resistances, or special ones in general.
Then I tried a couple things. Me and Nico are both Govannon, both 30/30/30, both level 110 with max phys. Our resistances are almost the same, except magic, which I don't believe is an attack type on monsters that don't spell cast. My AC is actually higher than his. (both attached) It isn't an issue of ice fiends. These actually cannot hurt me. To be honest, Kvasir (the strongest monster available) cannot damage me short of his lightning skill. That is the truth of my statistic tier, and why I don't bother to play anymore (beat the game yo). More-so, it is the fact I can be damaged by simple skeletons, reapers, trexes and the like. Nico, with his lesser stats, cannot. In fact, I recall Shadow unable to receive damage from reapers with a measly 37ac.. while I holy possessed to 92 and still got hit almost every swing. Some of these things are just broken, that's all. |
I remember at some point somebody announced on here that no matter your AC/resistances or whatever, there is still a chance a monster will damage you when hitting you.
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Having higher AC doesn't make you immune to all attacks, because some attack rolls will still score high enough to break your AC. It just means it's less likely that you will be hit. However, when a monster or person is constantly attacking, it means multiple rolls are happening, and one of those might be enough to actually cause a hit to happen. To put it in terms of math, imagine that there is a roll that occurs every time the player strikes that is 1-100. The player is trying to attack someone who has 75 AC. They have 25 WC by default. Roll 1: 34 Roll 2: 51 Roll 3: 12 Roll 4: 41 Roll 5: 77 25 AC + 34 = 59 (Miss) 25 AC + 51 = 76 (Hit) 25 AC + 12 = 37 (Miss) 25 AC + 41 = 66 (Miss) 25 AC + 77 = 102 (Hit) Most of the time, the player will miss. But if they roll high enough, some damage will go through. However, damage is handled separately and is often mitigated by resistances. |
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However one reaper, after 10~ hits, will hurt me. However PlayerB with the exact same statistics as me, but a lower AC value (as shown by my previous attachments), can stand indefinitely with reapers around them, and then dies doing a X-mas run. Though if that's not enough for you, I'll just go idle with my buddy Kvasir for 2 hours until he kicks me out of his house. Then die to his zombie bodyguards after about a minute or so. Def not broken. |
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Lol.
I stopped playing (again) primarily for this reason. Broken system is broken. |
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