ffcmike |
01-03-2013 08:25 PM |
While using a GUI Control is ideal for stuff related to clicking, with normal displays you could try something such as this:
PHP Code:
//#CLIENTSIDE function showHUD(){ this.addHUDObj(this.showimg(200, "image.png", x, y), 32, 32, 4);
this.addHUDObj(this.showimg(201, "image2.png", x, y), 64, 64, 4);
temp.t = this.showtext(202, x, y, "tempus sans itc", "b", "text"); temp.t.zoom = 0.5; temp.w = gettextwidth(temp.t.zoom, temp.t.font, temp.t.style, temp.t.text); temp.h = gettextheight(temp.t.zoom, temp.t.font, temp.t.style, temp.t.text); this.addHUDObj(temp.t, temp.w, temp.h, 5); }
function addHUDObj(temp.display, temp.w, temp.h, temp.layer){ temp.display.dwidth = temp.w; temp.display.dheight = temp.h; temp.display.layer = temp.layer; this.displays.add(temp.display); }
function onMouseDown(temp.button) { if(temp.button != "left") return;
for(temp.d : this.displays){ if( mousescreenx in <temp.d.x, temp.d.x + temp.d.dwidth> && mousescreeny in <temp.d.y, temp.d.y + temp.d.dheight> ){ this.startDrag(temp.d); return; } } }
function startDrag(temp.d){ this.dragobj = temp.d; this.draglayer = this.dragobj.layer; this.draglayer = 6; this.dragoffx = mousescreenx - this.dragobj.x; this.dragoffy = mousescreeny - this.dragobj.y; this.scheduleEvent(0.05, "Drag", ""); }
function onDrag(){ if(!leftmousebutton){ this.dragobj.layer = this.draglayer; return; } this.dragobj.x = min(max(0, mousescreenx - this.dragoffx), screenwidth - this.dragobj.dwidth); this.dragobj.y = min(max(0, mousescreeny - this.dragoffy), screenheight - this.dragobj.dheight); this.scheduleEvent(0.05, "Drag", ""); }
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