![]() |
Sun Location
Could anyone please tell me where the Graals default sun location is? for shadow references.
Thanks |
Quote:
http://i.imgur.com/73KWj.png Strictly speaking though, it's my belief pics1 never used any kind of direct light source.... |
But when you look at it from a house, the shadow is on the side, the tree it's at the front... there is different shadows for different things.. so was just wondering which one was the correct one. My assumption is south west - but I may be wrong.. which is why I'm also asking.
|
Well, the sun changes position's and cast's in different directions (kinda like a sundial). I have never known Graal to have any 1 source of light. You're best off making custom tile's if your trying for any uniformity.
|
Graal has binary suns
|
graal isn't that sophisticated silly. dont think alttp cared much either.
http://edwardcheever.files.wordpress...he-past_01.jpg |
top left corner i would say
|
haha, okay. Awesome, thanks guys :)
I'll just make it go somewhere... in... that *points* direction. Also, that is a mighty fine point Kia! |
Quote:
|
Quote:
So ya, either to-left, or directly above for those times you need to do some horizontal flips. But in Graal/Zelda you need to think less technical and more aesthetically. A technically correct shadow/lighting may not always look the best. However the two I mentioned tend to be the only ones you really need. |
Quote:
ALtTP didn't really give two ****s I reckon, so we shouldn't either. :D edit- kind of not following w/ the 3d bit but "technically it means bottom-left when relative to the actual object/sprite on the canvas" is enuff <3 |
Quote:
for instance, you have a cube standing in the room, the source would then be -x/-y/+z |
1 Attachment(s)
Yeah, I was with Crono on this.. though the more technically minded Graphics people seem to know what they are talking about.
I was asking because I am making a druid ring, so to speak... but was having problems with the shadows and where they should be going. I think this is alright though... Ignore the dorky NPC's. They are references. |
Quote:
|
Shadows and lights in Graal, are a mere tool to bring the pseudo-perspective to the viewer
|
All times are GMT +2. The time now is 04:56 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.