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-   -   Getting back into GS2 (https://forums.graalonline.com/forums/showthread.php?t=134267218)

Vatec 10-07-2012 11:39 AM

Getting back into GS2
 
Well it has been like 2 years since I have touched Gscript and I am wanting to get back into it, so I started to make a lucky grab event script after reading a few guides on the internet, but I have found nothing about an event of when a player grabs a block... Here is what I have so far and please don't just give me the code, only hints ;) Also I have no way of testing this because there is never any admins on Testbed

For the npc in the level I thought it would be best to create a class and let the npcs join that class.

PHP Code:

function onCreated()
{
    
this.join("luckyGrabBlock");


Next I worked on the class, I am no sure about the file naming either

PHP Code:

function onCreated()
{
    
setimg("block.png");
}

//Not sure about the function so I tried this

function onPlayertouchsme()
{
    if(
player.gani == "grab.gani"//Not the right way to check gani?
    
{
        var 
theNumber random(0,1); //Not sure this works
        
if(theNumber == 0)
        {
            
player.setlevel2("level.nw",  3030); //What should I use before setlevel2
        
}
    }
}

//This is serverside to prevent hackers... It might cause a problem though... Not sure
//Also remember I have no way of testing this x.x 


Codein 10-07-2012 03:01 PM

I could be really wrong, it's been a while, but does removing '.gani' help?

I could also again be way off, things may have changed, but you could try prefixing the variable 'theNumber' with 'temp.' rather than 'var'? I remember that being the way to initialise variables within the scope of a function.

A good, basic debugging tool is using 'echo' to check whether certain parts of your code are being executed. It's also useful for dumping state. I'm sure I remember there being a proper debugger written in GS some where too that may be useful.

One thing you could try is:

PHP Code:

echo player.gani

To see what the value currently is. It may also be 'player.ani'.

Crow 10-07-2012 04:48 PM

It's actually player.ani, not player.gani. Also, said variable points to an object. player.ani.name is the actual name of the current gani.

That stuff aside, your grab check will probably not work like this, since onPlayerTouchsMe() is fired before you have the chance to actually grab the object.

Vatec 10-08-2012 10:39 AM

Quote:

Originally Posted by Crow (Post 1705252)
It's actually player.ani, not player.gani. Also, said variable points to an object. player.ani.name is the actual name of the current gani.

That stuff aside, your grab check will probably not work like this, since onPlayerTouchsMe() is fired before you have the chance to actually grab the object.

Is there an inbuilt grab check?

cbk1994 10-08-2012 03:54 PM

Quote:

Originally Posted by Vatec (Post 1705353)
Is there an inbuilt grab check?

No, you will need to trigger it (either with a simple grab trigger outside of a movement system, or in your movement system).


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