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makescreenshotlevel();
I would like to see this added:
makescreenshotlevel(str, int, int, int) - makes a screenshot of the current level without gui, parameters are filename, render bit flags (1 (local player) + 2 (other players) + 4 (npcs) + 8 (particles from removed objects) + 0x10 (weapon showimgs) + 0x20 (daynight effect), or 0x3f for everything), pixelwidth and pixelheight Would be very useful since makescreenshot2() makes your client crash if you try to take too big of a screenshot (depends on your clients screen size), and makescreenshotgame() just focuses on the player location. |
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