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-   -   Can't Pick Up Bushes/Rocks (https://forums.graalonline.com/forums/showthread.php?t=134265544)

sssssssssss 01-09-2012 03:17 AM

Can't Pick Up Bushes/Rocks
 
This used to work, like 2-3 years ago on this tileset, but now you can't pick up bushes or rocks. Its just basic movement, on a type 1 tileset. Doesn't work on v5 or v6 either. We had a custom movement system once upon a time, but that weapon and all old flags have been removed from my player. :/

ffcmike 01-09-2012 04:55 AM

Quote:

Originally Posted by sssssssssss (Post 1681319)
This used to work, like 2-3 years ago on this tileset, but now you can't pick up bushes or rocks. Its just basic movement, on a type 1 tileset. Doesn't work on v5 or v6 either. We had a custom movement system once upon a time, but that weapon and all old flags have been removed from my player. :/

Iirc this is because you have to use a server option to specify the necessary behaviour with type 1 tilesets:

Quote:

newtilesets=true/false
newtilesetlevels=comma seperated list of levels


Whether all levels will use the new tileset layout, or a match list of levels that shall. This will influence collision behavior (onwall script function, serverside projectile hit detection, etc.) on server-side only.

You can specify just the start of the level name if you want to include a lot of levels at once (newtilesetlevels=myquest will switch on new tileset onwall behavior on server-side for myquest1.nw, myquest2.nw etc.).

sssssssssss 01-09-2012 06:31 AM

PHP Code:

newtilesets=true
newtilesetlevels
=roak

I tried without a comma at the end of roak as well, but it didn't work. Can't slash bushes, or pick up them or rocks. :/

reconnected and all too. Based off other tilesets the bushes and rocks are in the right spot. :x can someone give a location on the tileset to be certain?

sssssssssss 01-12-2012 06:13 AM

Anyone have the location for type 1 tilesets for bushes and rocks? Or are there any other things I can try?

callimuc 01-12-2012 06:54 PM

As far as I know for the bushes (not sure though) is that they are top left of the throw through part of this tileset
http://img260.imageshack.us/img260/5...ettemplate.png
(from clockwork here)

Not sure where the patch will be spawned from the bush.

sssssssssss 01-14-2012 04:39 AM

Weird. It shows on the examples on that link the chests, bushes, and rocks on the bottom left, and that is where ours are, but its still just not working. Any other ideas? :x We really need this stuff working.

Crow 01-14-2012 08:57 AM

Quote:

Originally Posted by sssssssssss (Post 1681641)
Weird. It shows on the examples on that link the chests, bushes, and rocks on the bottom left, and that is where ours are, but its still just not working. Any other ideas? :x We really need this stuff working.

I can't remember this working correctly before. Just recode bushes/stones and the like, or use a type 0 tileset instead.


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