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-   -   New Cliff Objects (22/08/2011) (https://forums.graalonline.com/forums/showthread.php?t=134264286)

WanDaMan 08-22-2011 01:24 PM

New Cliff Objects (22/08/2011)
 
3 Attachment(s)
I've seen a few references to my old tutorial recently (located here : http://forums.graalonline.com/forums...ad.php?t=63614). I personally do not prefer that method of cliffing as I believe it's the easier alternative. I've developed a new version which will challenge your skills and enhance your levels (Massokre introduced me to this method). Enjoy!

Place the text document in to your Tile Object Folder within your Graal Online folder.
HTML Code:

C:\GraalOnline\tileobjects
If it does not work delete your FILENAMECACHE.txt in your main directory.

Crono 08-22-2011 01:46 PM

2 Attachment(s)
Nice. Prefer this style too. Fixed some errors with your rear corners.

Edit-Just incase anyone's wondering about the rear cliffs, you can also do something like this (sorry for the screenshot but it's the only example I could find).

Attachment 53542

WanDaMan 08-22-2011 01:56 PM

Quote:

Originally Posted by Crono (Post 1664795)
Nice. Prefer this style too. Fixed some errors with your rear corners.

Edit-Just incase anyone's wondering about the rear cliffs, you can also do something like this (sorry for the screenshot but it's the only example I could find).

Attachment 53542

Thanks! I got pre-occupied with iEra :)

xAndrewx 08-22-2011 03:03 PM

you make me love you two more and more each day- love xxx

Emera 08-22-2011 03:14 PM

Quote:

Originally Posted by xAndrewx (Post 1664801)
you make me love you two more and more each day- love xxx

Now I know your weakness. Ima start making levels xD

Pimmeh 08-22-2011 04:21 PM

This is exactly what I needed :D

Luda 08-22-2011 10:10 PM

Add to stickied thread please, http://forums.graalonline.com/forums...52&postcount=1

jake13jake 04-12-2015 07:54 PM

Need to note that the connection with the diagonals to the rear faces is incorrect here. Rear facing cliffs should be 50% smaller on the y-axis than diagonal rear-facing cliffs for correct proportionality. Playing iClassic I've seen this mistake in a huge number of places. It isn't as noticeable on a small scale, but on a large scale, like the mountains, the skew is very visible on the map projection.

Draenin 04-12-2015 08:23 PM

Quote:

Originally Posted by Crono (Post 1664795)
Nice. Prefer this style too. Fixed some errors with your rear corners.

Edit-Just incase anyone's wondering about the rear cliffs, you can also do something like this (sorry for the screenshot but it's the only example I could find).

Attachment 53542

Damn, man. That is nice.

jake13jake 04-12-2015 10:43 PM

Quote:

Originally Posted by Draenin (Post 1735728)
Damn, man. That is nice.

Nope, Crono missed the 50% drop-off too. I think he was referring to where the corner of the cliff meets the grass.

I will be getting a 64-bit system soon, so maybe I can show you then. Otherwise, you can just look at the northern face of the mountains on Classic from circa 2006.

Crono 04-13-2015 08:29 AM

Quote:

Originally Posted by jake13jake (Post 1735732)
Nope, Crono missed the 50% drop-off too. I think he was referring to where the corner of the cliff meets the grass.

I will be getting a 64-bit system soon, so maybe I can show you then. Otherwise, you can just look at the northern face of the mountains on Classic from circa 2006.

Nah, it still looks nice. Yours are correct but a complete pain in the ass to work with and not at all flexible. I do like yours better though, it's more in line with the real thing.

Kamaeru 04-23-2015 07:49 PM

Crono. I have always thought something when looking at your levels. What you call the correct way to tile cliffs, I do not always agree with. It's different than the way they are tiled in A Link to the Past which is the only cliffing bible I have ever used. A lot of your 'fixes' I would consider shortcuts or errors. At the end of the day, as long as it's appealing to the eye and you aren't reusing the same tile for many purposes, it's correct.

Draenin 04-24-2015 02:43 AM

In all honesty, I hardly notice any differences between the two styles.

Kamaeru 04-25-2015 06:39 PM

I like both styles, or the idea of loosely developing your own style. To rephrase what I said, I just don't think there is one concrete proper cliff tiling method. The Graal cliff tiles in pics1 are incomplete and ugly in the first place. Crono uses custom tiles to fix that in his levels which is awesome. But he does use his tiles in a different way than Nintendo did in Zelda, which I will eternally use as my reference so don't ask me to stop.

Crono 04-25-2015 06:52 PM

Quote:

Originally Posted by Kamaeru (Post 1735900)
Crono uses custom tiles to fix that in his levels which is awesome.

Wait, which tiles are those?


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