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-   -   New way of making money? (https://forums.graalonline.com/forums/showthread.php?t=134262241)

k_killar 02-26-2011 10:57 PM

New way of making money?
 
ok we all know its impossible to make a decent 7k in less then an hour unless ur macroing digging or mining

but i think a new way of make money like fishing

Tim_Rocks 02-26-2011 11:25 PM

Quote:

Originally Posted by k_killar (Post 1633424)
fishing

I know this has been attempted to be made a couple of times. Just never got finished. Maybe one day :)

Eclipse 02-26-2011 11:26 PM

Quote:

Originally Posted by Tim_Rocks (Post 1633432)
Maybe one day :)

just like the reset..................never

Geno 02-26-2011 11:55 PM

implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.

Astram 02-27-2011 12:32 AM

Fishing will seem nice on Era :)

Crono 02-27-2011 12:56 AM

get a job

Demisis_P2P 02-27-2011 01:06 AM

fishing sucks.
pking should earn you money.

also prices should be reduced so that you don't need to make more than 7k per hour.

cbk1994 02-27-2011 03:53 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633449)
pking should earn you money.

ideas on how to implement this?

salesman 02-27-2011 03:54 AM

Quote:

Originally Posted by cbk1994 (Post 1633478)
ideas on how to implement this?

yes

GarethOmni 02-27-2011 04:00 AM

What, is this the zelda version of sims online? Just give them more money so we can all kill each other more ffs.

Sinkler 02-27-2011 04:16 AM

Stock Market :)

TSAdmin 02-27-2011 04:19 AM

Quote:

Originally Posted by cbk1994 (Post 1633478)
ideas on how to implement this?

There is currently already the bounty system in which a player can place a bounty on another player, then someone else can do the deed. Just a random thought about taking a different approach of "Assassination Contracts", how about a pigeon coop players can go to and the NPC server randomly chooses an online player (Limit of one use every 4 or more hours per person) for which a one-shot $5000 bonus is granted.

Target:
*If the target kills you, the contract is nullified and you don't your bonus. If you kill the target, obviously you get that bonus.
*If the target logs off (and doesn't return within 5 minutes) you are permitted to return to the pigeon coop for a new random contract.
*If the target spends too long in No-PK (time variant here can be discussed), you are prompted whether you wish to cancel the contract and try another random or continue to wait for another "discussed time variant" minutes before receiving another prompt.

You:
*If you log off while on a contract, you also have 5 minutes to return otherwise the contract is nullified. However, you will not be able to return to the pigeon coop for 4 or more hours should you not make it back within those 5 minutes.
*If both you and your target log off, contract is considered "Failed" and you must wait the cooldown before accepting a new contract from the NPC-Server.

Prize bonus, cooldown time, grace period lengths and everything above with numerical value obviously can be revised to fit whatever necessary, but the numbers I've listed are for example purposes only.

Also, realise that this is a once-every-X-hours bonus type job, so take this as simply one idea among other ideas to be suggested as a way to use "PKing as a way to earn money". I just know there has to be a way to limit it beyond making sure you don't kill the same person over and over again (possibly an alternate account, or a friend letting you do it) just to exploit the PK-for-money ideas.

Demisis_P2P 02-27-2011 04:26 AM

Quote:

Originally Posted by salesman (Post 1633479)
yes

living class:

NPC Code:
function doDropMoney() {

5

}



Not like the existing money drop matters anymore because nobody ever walks around with any money on them EVER.

$5 per kill isn't too big of a deal. Maybe +$1 for every 10,000 kills the other players has, or for each extra 5HP they have or something.

Still doesn't come close to mining money but at least it's something and it's not boring.

Shooting range is another candidate for a decent "PKing" job. Could even change it to be based on killing waves of NPCs instead of just shooting at targets.

Demisis_P2P 02-27-2011 04:27 AM

TSAs been playing too much assassins creed.

TSAdmin 02-27-2011 04:28 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633489)
TSAs been playing too much assassins creed.

Or not enough :( That does make me realise it's possible origin in my mind though and prompts me to believe perhaps that's what they need to resort to - likening ways of doing things to the way things are done in popular games in a way that can be altered to fit Era. Not idea stealing by any stretch of the imagination of course because that's just plain wrong, but taking a concept used in said games and running with it.

Also, I like your idea. Obvious checks for killing the same person more than X amount of times in succession would need to be implemented.


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