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-   -   Graal is taking 100% CPU (https://forums.graalonline.com/forums/showthread.php?t=134258854)

DustyPorViva 04-21-2010 05:45 AM

Graal is taking 100% CPU
 
2 Attachment(s)
Okay, I have been encountering this bug a lot lately, but wasn't quite sure why it was happening, or what it even was. I wasn't sure if it was my graphics card, my CPU, Graal, my computer...

Anyways, I narrowed it down and found out the problem.

Whenever Graal is currently the window in focus(AKA an active window), but another process of sorts is taking priority, Graal cranks up and starts taking 100% CPU. An easy way to replicate it:
Open Graal, open the Task Manager to watch your CPU. Keep Graal as the active window though. Then open the start menu. Graal's CPU shoots up to 100% CPU fast, and it slows down my computer horribly.
Attachment 50939
I'm not entirely sure if this applies to everyone though, or if it's just my computer/set-up. Either way, I decided to test it with the Graal editor. I opened it up and played in a level with lots of NPC's and such running and did the above, and it did not do the same thing. It ran perfectly fine. I also tested it with other intensive programs like Photoshop CS3 and such. No problems with them either.

It's not INSANELY problematic, as Graal runs fine, and most other programs run fine since they steal focus... but it's annoying nonetheless. Watching menus stutter into view because Graal is hogging CPU is ugly to watch.

PHP Code:

   Operating SystemWindows XP Professional (5.1Build 2600Service Pack 2
          Processor
AMD Athlon(tmII X2 250 Processor,  MMX,  3DNow (2 CPUs), ~3.0GHz
             Memory
2048MB RAM
          Page File
369MB used3570MB available
    DirectX Version
DirectX 9.0c (4.09.0000.0904)

        
Card nameATI Radeon HD 4600 Series  
   Display Memory
512.0 MB
      Driver Name
ati2dvag.dll
   Driver Version
6.14.0010.7060 (English

Driver is up-to-date as far as I'm aware since I've recently downloaded and installed it. Graal version is v5.

edit: Also noticed if I have Graal running(and focused, as in playing it) with Photoshop CS3 in the background, Graal is taking 100% CPU... making it impossible to play. Just because Photoshop is running behind it.
Attachment 50940
This is when it becomes really annoying because it makes it hard to play Graal and work in Photoshop at the same time...

TSAdmin 04-21-2010 05:50 AM

I used to get the same problem. I probably still would if I used the V5 client again. It's a memory leak in the Windows version of V5 from what I deduced while asking around. I don't seem to get any memory leak issues in V6 though.

Imperialistic 04-21-2010 09:11 AM

This happens to me on another game, 'League of Legends'. I can't even run Ventrilo without LoL taking up 100% of my CPU.

Switch 04-21-2010 09:56 AM

Quote:

Originally Posted by Imperialistic (Post 1571016)
This happens to me on another game, 'League of Legends'. I can't even run Ventrilo without LoL taking up 100% of my CPU.

It's too hardcore for you.

Imperialistic 04-21-2010 10:51 AM

I guess so, don't get an Acer laptop! My old Sony Vaio allowed it to work smoothly.

Fulg0reSama 04-21-2010 06:59 PM

LoL sucks theres your answer. Softcore HoN players but to be honest I don't see this problem anywhere near as bad as how Graal just plain dampens down on your computer like if you were running a graphic intensive game when it should equal out to like if you were running three to four MSPaint clients.

fowlplay4 04-21-2010 07:59 PM

Did you try setting it so Graal only uses 1 CPU?

As mentioned in this thread: http://forums.graalonline.com/forums...ad.php?t=83697

DustyPorViva 04-21-2010 08:04 PM

Ya, no change.

adam 04-21-2010 08:32 PM

Quote:

Originally Posted by DustyPorViva (Post 1571102)
Ya, no change.

It seems like if it was actually only running on one core, the slowdown should have nothing to do with your cpu, since it's still got a whole core left. or more.


A certain other game required me to use something called runfirst.exe to set it to one core before it even started up.

Pelikano 04-25-2010 02:27 PM

Could be the result of bad multithreading

Itachi 06-20-2010 05:21 AM

I'm getting this problem too now. Was there ever a fix? Nice v5 issues lool...

cbk1994 06-20-2010 05:58 AM

Not sure if you've fixed this yet, Dusty, but try disabling the playerlist (use in-game) and see if the lag still exists. I've had issues with the playerlist and some Adobe programs.

DustyPorViva 06-20-2010 06:19 AM

Oh... well I've since updated to Windows 7 and the problem is non-existent.

Inverness 06-20-2010 06:26 AM

When I started working on my game in C++, it would take 100% CPU until I added a 1 millisecond sleep to the main loop.

xAndrewx 06-20-2010 10:20 AM

I think XP couldn't handle dustys developing skills, so microsoft created W7.
W7 was dustys idea


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