![]() |
GServer and NPCServer update
The gserver and npcserver have been updated. The classic servers have been restarted, hosted and private servers can use the "/global servercontrol this restart" command. It is recommended to restart very soon because of a bug in the npcserver.
Updates: - speed improvements in the gserver to handle more players - fixed a bug with "this.savelocally=true;": updating a level with such npcs was duplicating them when the level was in memory - onPlayerKilled(victim, killer) event for the classic hitpoint system - when you load a player object with new TServerPlayer(accountname) (don't forget to call destroy() on it after using it) you can now access the level name via "TServerPlayer.levelname". You can also change that level for offline players although it's in beta (you can set x and y of offline players only to values between 0 and 64 so it will not work fine with gmaps). |
Nice work :) The added event will make life so much easier for me.
|
Quote:
|
Thank you. ^^
|
No sign data fix? :(
|
Quote:
|
Quote:
Sign data is not loaded on the clientside, and not even loaded on the serverside... or at least I haven't been able to get them to load at all. |
Quote:
|
Quote:
PHP Code:
|
even just doing echo("blah"); inside onPlayerKilled() doesn't work.
|
V6
|
Quote:
|
weird o-o
Have you restarted your server? |
I think testbed needs to be restarted
|
I restarted it a couple hours ago.
|
"Unknown action: use restart,"
Im assuming this is a global-only command? If so, how will i know if my server's already been restarted or not? |
Quote:
|
Thank you kindly :D
|
Can someone restart Bravo- thanks (You are not authorized when I say that command)
|
| All times are GMT +2. The time now is 05:28 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.