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Hash Arrays
Well I've recently found a liking to Ruby and it's hash arrays. It would be really rad if we had them in GS2. Hash rockets ftw.
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Wow, that's pretty awesome. I support this suggestion.
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Given how long we've requested associative arrays for.... >_<
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I agree with this and I have done since it was last requested but was given this explanation in a round about way...
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NPC Code:local arr = { x = 30, y = 40 }; |
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this feature should be implemented im serial guys
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Eeewwww, Perl. Lua or Python syntax = way better ;)
I guess the issue why it's never done is because Stefan is entirely too lazy to change anything that involved the syntax, rather than just adding a function or object. |
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