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triggeraction2()
It's come to my attention that a triggerAction2(x, y, width, height, str, params, ...) could help out in many cases dealing with an area larger than a pixel on a level.
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What would it be used for? Normally it's better to trigger a DB NPC or weapon from clientside.
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I support this :)
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It'd also be cool to have a triggeraction that triggered regardless of blocking and also triggered through multiple NPCs. Right now it's unreliable to use triggeractions for communicating serverside/clientside as if there's another NPC in the way it won't be caught by the intended NPC.
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The light green is what's being triggered. Inside the dark green is what I want to be triggered (one time for each NPC in the area). |
You can use findareanpcs() for such things.
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Ah, I see. I support this, it could be quite useful.
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We are, in fact, doing just that on Era/Era dev, but I can still imagine some uses for this. |
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