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-   -   Client Widgets (https://forums.graalonline.com/forums/showthread.php?t=134256624)

fowlplay4 10-23-2009 06:39 AM

Client Widgets
 
I think it would be really neat if we could script "widgets" that would stay with us from server to server. Obviously security would be a big issue with this, because you don't want widgets interfering with local server scripts, perhaps a GS2 Widget Language could be introduced or just have them moderated.

This could open the doors to cross server interaction with things like GIM, Global In-game Forums, or other small aesthetic features and so on.

cbk1994 10-23-2009 12:55 PM

It'd be hard to do something like this, you couldn't allow players to run their own widgets, for example, because it would let them disable every clientside script on any server.

fowlplay4 10-23-2009 03:30 PM

Quote:

Originally Posted by cbk1994 (Post 1533425)
It'd be hard to do something like this, you couldn't allow players to run their own widgets, for example, because it would let them disable every clientside script on any server.

Which is why I mentioned the Widget Language, or even Widget class scripts that the widget could only use so we could control what could be done.

Chompy 10-23-2009 03:41 PM

Or use the login server and it will be work the same way was 'shared' is?

fowlplay4 10-24-2009 05:32 AM

Quote:

Originally Posted by Chompy (Post 1533445)
Or use the login server and it will be work the same way was 'shared' is?

Well that's the idea to be able to have your widget on the Login server, but obviously we can't upload any sort of script without it being moderated and so on.

calani 02-14-2010 09:59 AM

Seconded. neat idea
Possibly use gs2 with restricted scope and reach: window/gui data and possibly reading the players stack. That should solve the security hole issue.

Cubical 03-11-2010 01:13 AM

Would be cool to beable to make your own custom chat gui ;[

Fulg0reSama 03-11-2010 02:38 AM

This does sound pretty neat. Now only if you could send voice clips over through PMs like on MSN. Would be creepy, and interesting idea from me but i like this idea.

DustyPorViva 03-11-2010 02:40 AM

Could make it so everything is read-only, and the only vars/objects that can be changed is in the script itself.

fowlplay4 03-11-2010 02:44 AM

I wrote a widget language but it'd probably be criticized for being inefficient and such, maybe I'll clean it up and release it.

CremisiSteam 03-15-2010 08:07 PM

Things that should be client widgets would probably be things like.

Tailor (Servers that have custom tailors/bodies would have a switch to disable it.)
MP3/Radio player (Servers that have custom sounds/music could would have a switch to disable it.)
Chat-Room (Basically the same thats already accessible.)

Actually what else would be allowed for a generic widget 0.o?

Maybe a universal kill/death counter?
Player Checker (Checks a players stats on any selected server that wished to be joined in. IE: If your on era you could check someones stats on Zodiac and see their level of last log on/equipment. If your on Zodiac you could check what an era person has.)
Mainly it would be up to what the servers would want you to be able to see. (Would require them to make their own attachment only showing what they want you to see.)

Imperialistic 03-15-2010 09:02 PM

One of the best ideas I've read.

Matt 04-22-2010 04:49 PM

Nice idea, i hope this is considered for the future.


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