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Animated flower tiles are lagging me
They are making me lag.
How can I fix this |
get a new computer *hihihihi*
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Wow good one, I just got this in feb.
Intel Core 2 Duo |
Need more details. Is it any instance of an animated flower, or lots of them, or just a 'normal' amount?
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like a lot of them I guess, this one event has 60 of them. Makes me have this flickering lag.
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Lots of animated flowers can lag, yes. This is because Graal animates them by constantly looping through and actually changing the tile. Can't really fix this, and some developers may not even take this into consideration.
However, 60 shouldn't be lagging you. |
recording a 640x480 video at 20 fps has no lag but 60 animated flowers do.
Must be the way it's processed. |
I'm not sure what the problem could be. I've just tested this in a level with every tile set to animated flowers and I only lag slightly but nothing extensive enough to be a major problem and I only have a 2.93 GHz Pentium 4 processor.
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I think it's just my computer or something.
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Version of Windows?
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Xp
It can't be a virus because nothing comes up on 2 of my scanners. |
Are you sure that the flowers in the event are tiles rather than gifs or something? Additionally, are you having this problem outside of UN?
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I thought i once heard something about graal running better on a single core then on a duel core, and something about adjusting the settings so that only 1 core is used for graal, which then reduces the lag.
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lag is lowered when the window is smaller btw. |
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