i vote for more restrictions but at the same time even less restrictions
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I've always said don't blame the restrictions.GK Goes from 80 players a day where trials got reset all items and stats wiped every time they disconnected.. To everything is free to a certain level. And the player count goes from 80... to 8.. lol Also noticed that the average player level went from 40 to 110.. but still. Every update I see on a server is just another attempt to reinvent the wheel. (okay guys lets make this dungeon better then ever).. It's a dungeon and I'm 110.. o.O I logged on to see the ice boss in the new dungeon on gk.. not log on to actually fight him.. just seeing I'm was pretty cool. Almost felt like a true story. or at least 0.01% more.
Theres only really 3 things staff on graal focus on. Level up, Get items, and Community Ecosystem. Problem is I don't even know why I am leveling up.. to fight other people? oh sorry I'm playing the wrong game then because id rather do that in 3d. |
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There have been a lot of factors that kind of ran the server into the ground. Quote:
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"call them subscription benefits not restrictions" |
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I remember day 1, it was a completely different game. It was going to be way sweeter. They should have stuck with the initial vision. |
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Still, our management team feels like we're in limbo right now. No one thinks to even check these forums for up to date information. We're not exactly approached for input on things like "Playerworld Server Requirements" with stealth updates made in January 15 for a thread made in 09. Not having any input whatsoever makes us feel little better than players with an unpaid internship. We don't know how much it costs GraalOnline to host us, nor are we considered people who should know or be worried/interested/invested. Half of my 30 years spent working here and I know so little. I am eagerly awaiting the day that the GraalOnline reps tell us that we're going to be FB accessible. When that day comes, I'm not going to stand for periods of inactivity or "poor" looking front-ends. If PC is dead and it gets another shock with the paddles, it'll be on us for it staying dead. But I want a shock, not a shot in the arm. |
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Do you have any sort of guideline or requirements or any documentation whatsoever for what is required to be properly seen as showing "initiative"?
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Pretty much small amount to no timeouts, facebook client cant handle them. Only one transition at a time when using particle effects, when you use more then one the particles don't render on facebook. Thats pretty much it besides you need to adjust your systems for full screen mode. Creativity is a plus but valikorlia already has that.
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Can I make a server that is solely about mining and get it on Facebook? The goal would be to mine more rocks than anyone else. You will also be able to steal other players rocks.
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I'm kind of out the loop... so the PC client is not merged with any other client? Who works on the game currently?
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id be willing to develop for $$$
nn showcase/publicity |
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