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-   -   Graalv6.037: OpenGL fullscreen (https://forums.graalonline.com/forums/showthread.php?t=134267425)

Admins 11-16-2012 08:28 PM

Graalv6.037: OpenGL fullscreen
 
A new version for Windows has been released: v6.037
- OpenGL is now the default graphic mode because it's faster than the DirectX mode in Graal
- In OpenGL you can now play in fullscreen!
- Fixes a smaller problem with Graal losing the focus when you close PMs
- For drawing panels you can now define enablecache = false to disable refresh of the drawing panel (or icon) if the image has been changed, which is good if you draw a lot or generate maps
- drawObject() in drawing panels is now correctly registered so that you can clearall() after it

DustyPorViva 11-16-2012 08:42 PM

Quote:

Originally Posted by Stefan (Post 1707722)
- For drawing panels you can now define enablecache = false to disable refresh of the drawing panel (or icon) if the image has been changed, which is good if you draw a lot or generate maps

That's really interesting! I wonder how much it improves performance... is this new version applicable to the Graal I have on my iPod? I want to check this out, see if using the drawingpanel is actually possible on the iPod now.

Admins 11-16-2012 10:04 PM

Drawing panel was always working on iPod, it's used for the Facebook picture thing.

xXziroXx 11-16-2012 10:40 PM

Nice, fullscreen works on dual monitors now. Would still be nice if it would fullscreen on the screen where the window is located in though rather than always choosing the primary screen.

EDIT: I had another game running in the background, and when I went fullscreen with Graal, the other games resolution got ****ed up. Not quite sure how to describe it.

DustyPorViva 11-16-2012 11:34 PM

Quote:

Originally Posted by Stefan (Post 1707725)
Drawing panel was always working on iPod, it's used for the Facebook picture thing.

I know it works, but drawing to it constantly was very slow so it'd be cool to play with the new feature on the iPod(as I had some ideas that weren't possible because drawingpanel was too slow in older versions).

Matt 11-17-2012 04:21 AM

nice ^^

alskdjfhg 11-17-2012 04:31 AM

Good stuff. Hopefully you can get UDP working solid!

Draenin 02-27-2013 12:44 AM

Just wanted to mention, OpenGL and the current video capture options do not play nicely with each other.

If you need to make a video or something, I would recommend switching to DirectX mode, otherwise, you may get an error during recording that results in a lot of garbage in the videos.


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