Transportation & Custom Projectiles
Somewhat of a combined thread, but I'd just like it to be known that regarding the previously raised issue of travel time to and from Master Li's tasks we hope to release the Warp Ring some time over the new few weeks or more.
The Warp Ring will work differently to how it has in the past both pre and post NPC-Server. Once obtained you will be able to set a warp location where you encounter a certain type of statue in game. These will be located at strategic locations such as Master Li's and Graal City castle. So while you're tackling the Master Li tasks you'll be able to near instantly warp to the ninja encampment. Eventually you'll encounter other statues where if used will set your warp location to them. As for how we plan to release the Warp Ring, we're making a side-task albeit fairly simple that will be possible to complete at any time after obtaining the shield within the ninja trial. The technique required to complete this will be using the shield to deflect projectiles (not reflect, this will be level 2 shield and above). For this, we have scripted and implemented a fully custom projectile system where in the past the built-in shoot function had been used. On-top of salvaging old features such as deflections and arrows lighting on fire, this will enable us to make alot of technical and visible improvements. Here is a preview video showing projectile effects we've had prepared for a while combined with the new system where arrow deflection is occuring: |
I love that arrow deflection. Nice work.
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These are some of the new effects Thor showed me earlier, it looks very well planned out and professional, this will certainly give a good impression to new players that visit the server.
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I was happy with the performance until I saw that god awful Nukeshot explosion again, I was hoping for it to be removed. Everything else is nice.
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I saw that same explosion with the nukeshot on UN during a special event.
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I agree, the nukeshot explosion has to go, and why does the nukeshot firing noise sound more like a bow than the bow firing noise?
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nice work thor
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I'm wondering what the problem with the explosion is exactly? |
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All it is is a rotation and zoom on an image using the particle engine for the version seen on UN. |
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This effect however does have multiple images of the singular explosion and a particular lighting, so it should be distinguishable to an extent. |
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Also, again unsure how something could be taken a month or more in advance? PHP Code:
also still really unsure how this started at all when I said to a guy talking about UN's effect Quote:
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Both are ugly, shut up guys
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