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I could attempt to make one... I've done a lot of FreeBSD porting so hopefully MacPorts won't be too hard to pick up. The documentation isn't nearly as good as FreeBSD's though :p. |
So Fry, could you add a 0.2.2 with the Delete button bound please? It's reaaaally frustrating to make levels right now. :(
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Hey Fry.
Was just making a level, could you make it to where the image is clickable by itself, rather than the full height and width? I try to place tiles right up next to an image, and if I want to move it or delete it, it clicks the NPC. Or just add a button, not Hide NPC, but make them unselectable. |
Fry, could you make it so that when you select tiles in the level and move them somewhere, the space that it was moved from is automatically filled with your "fill tile" instead of a blank space? Also, ever since 0.2.0, when you select some tiles in the level on layer 1 and above, right click them to copy + move, you just move the original tiles instead of copying. Right now you actually have to right click them twice and then move in order to create a copy. Layer 0 works as intended though.
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C++ is not that hard, guys. fry has a university to pass or something!
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I believe Mallard (DrakilorP2P) wanted to fix these things, but he hasn't been able to compile a Windows version. |
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You're both probably right; what is the point in improving something which will never get supported officially as apart of the development packages?
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Gonstruct is the one and only reason that layers are getting proper support in the v6 client. Stefan has debugged it numerous times with the levels on Maloria, and as a result there's practically zero lag related issues to them in v6 at the moment. If Fry's suggestion with "blanks" in the level gets implemented it'd be an even more amazing step.
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