What do you wish to see done to Zone?
Alright, several ideas have come up recently and I would like the players to decide what I bug Dan to work on. (All ideas will eventually be worked on, this is just asking you what you want done first)
A. My local guild idea: http://forums.graalonline.com/forums...ad.php?t=82657 B. My idea to place Gelat/In-Shop weapons into classes to balance them: http://forums.graalonline.com/forums...ad.php?t=84219 ^ C. Tsunami/IXIs Idea to award some type of points for completeing game objectives: (Sorry IXI, its not the exact same as yours. I was wrong.) Quote:
http://forums.graalonline.com/forums...ad.php?t=84409 D. Fixing Glitches E. Create new Event/Class/Gelat Weapons F. Further balance the current weapons we have. (Meaning alter the stats on specific weapons) |
I would rather we work on fixing problems in the current system by implementing a mixture of all of the above in a sequential and mixed order, rather than to have these tasks completed one by one.
I would like to fix glitches and weapons, as that should be the first focus before we move to implement anything new. As an example, if you were building a house and had laid the foundation, you would make sure you had a strong foundation to build upon before building the walls, otherwise the house might fall over. Much like this, I think that without the strong foundation of content being soundless as far as glitches, that it should become necessary to fix what we have before focusing on larger tasks. After focusing on fixing glitches and balancing the weapons we currently have (An example of balancing would be to lower the time the effects from the Goo pistol and Lava Pistol, as well as disabling jetpacks when they are hit by bombs), I think we should focus on creating new content. While the guilds system will provide some needed vitality to the community, the chances are that without content to play it on, that the guild system will serve little effect. Therefore, I propose that after fixing the glitches and further balancing weapons, that we should work on creating existing and lasting content. To build upon the new content that could be added, as well as diagnosing and fixing some of the problems in the current content, I think the points idea for completing objectives should be accepted and created. Perhaps instead of ruining some of the advantages that some players did pay for (Having weapons in there inventories), I think we should focus on making weapons cost points as well as gelats after a certain level. Some of the stronger weapons could require 5 points (Or more) and the weapons could be bought for a combination of Zone in game currency as well as gelats. Doing this would fix the problems with all the money that is currently out, and then we could focus on adding things to the zone in game money shop. After all of these, I think that creating your guild system may be the best solution. I also think we should add more short term goals (Eg: Having a weapon that goes to the player that currently has the most kills for the day) Creating new event weapons should be one of the last priorites. Event weapons are great, but they will not do anything to contribute as far as content, and are only earned by a few skilled players. Just an idea, and I wanted to sequence these, as I think these should all be done, but wanted to point out the items that I felt need priority. |
Too much to read, All I read was "We should do all of these". I don't think zone has the ammount of scripters to work on all of it effectively.
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ANYTHING. ;)
Though I strongly support Tsunamis idea and Jesse's local guild idea. |
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Order of what I'd like seen done, I'm sure that SN would like this order as well.
1) Fixing Glitches 2) Further balance the current weapons we have. (Meaning alter the stats on specific weapons) 3) My local guild idea 4) Tsunami/IXIs Idea to award some type of points for completing game objectives: (Sorry IXI, its not the exact same as yours. I was wrong.) 5) Create new Event/Class/Gelat Weapons <--- This should only be done after balancing the current weapons since adding more would throw this system more out of balance then what it currently is at. My idea to place Gelat/In-Shop weapons into classes to balance them: I think this idea should just be scratched, its extremely dumb limiting guns purchased with real money to be limited to a certain class. I think rather then this just allow players to carry one gelat pistol, one gelat rifle and so on. So they decide which gun they wish to carry and this way they can't just keep swapping between guns as simply. Also the removal of hotkeys would be great :) We did fine without them and since they were added they've done nothing but increase laming. |
the loal guilds idea would be worth doing IF the guilds are like 3 guilds, pre named, run by 1 leader. if its player made guilds then i wouldn,t even bother.
otherwise, i vote C, i think with C, more players will be encouraged to play the game and be rewarded for victory, (you could eventually span it out to make each planet give specific currency, and each planet currency buy different weapons?). |
I like to see your local guild idea, also the winning points idea is very nice ! (no more laming i think) I think we don't need more event, but some new ACTIVE ETs would be good for a higher playercount!
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I laguh if someone votes for E!
OH yea, I will. |
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And that weapons, its lovely ! |
make it so we can vote for several options :\
i vote A, B and C. |
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nice DAN, Your squad thing
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