Attacktypes
Hello,
we enabled the attacktype "fear", "cold" and "fire", also edited the attacktype "poison". Fear: Reversing your movement keys for around 3-5 seconds Poison: Giving you a burst damage now, not nerfing your stats anymore. This will be used for another attacktype coming in the next weeks. Poison is now also using a new animation. Fire: You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT. Cold: There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration. We will try to release a new attacktype every week and keep you updated on this Thread. Thanks for playing GK. Thanks to: Cubical (Developer) |
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Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary. |
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Fear didn't work before, it was a bugfix/addition not a revision. What you suggested with revising Confusion is exactly the thing you said isn't helpful mere moments later in this post... please stop talking out of your ass. |
I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.
I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin waa trying to say. |
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I don't think Draenin has a single clue what works and has changed on Kingdoms. Good job Nico! Hope you can follow through on your promise to release a new attacktype once a week. :) |
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This is progress - good work. Hope to see more from Nico's administration. Special thanks to Cubical for volunteering his time to help a community in a way they can enjoy for years.
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If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.
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I always thought fear used to work back in the day? ;0
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