GS3 Speedhack Detector
Just got bored and decided to play around with GS3.
It's really quite simple, but it works effectively. PHP Code:
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Since d is as constant as op, isn't it more efficient to declare d over the scope of the entire script as well?
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But d is only used once, where as op needs to be stored? It's like doing temp. When it's inside a method, but possibly.
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This doesn't take into account if I enter a new level
Also, now days stuff like speed hacking gets insta-reported |
Oh wow, I completely missed that o_o
Added it in. |
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What if a player is summoned?? either by staff, or script.. nice to see people trying to adpoted GS3 so early. I plan on learning it myself and have enabled it on my server for testing.
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Just use vectordist({ox, oy, oz}, {fx, fy, fz}) instead of re-creating your own.
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Re-created it to be more efficient though, no need to do extra operations on z.
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I don't even know, I tried var op:number[]; but it errored.
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