Gun distribution
I want to bring this discussion to it's own topic. any comments, ideas, suggestions, and criticism are welcome! I want to hear what people think about this kind of system.
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I've already talked this over with a couple of people and did some quick brain storming. Here's the issues with your idea:
-How on earth do we compensate players? -What's wrong with the gun stats anyway? I thought they were already balanced. -The only thing rich players would be able to have if this is implemented is basically a business or a house. There's not a lot of other options after that. Aside from what can go wrong, I also went around asking players what would make them interested in raiding or pking. I got a lot of mixed answers, which is normal... It seems like players want fast kills, and something they have that no one else has. Which leads me to believe that there's got to be something I can make for Era that could get players active. I have no idea what that is at the moment. One thing I can do though, is I do know how to make kills faster. And I was thinking making raids more event like. Faster re-spawns; Allow whoever is in control over the base to re-spawn in the base. Also, making multiple capture points so bases are a little more challenging than just waiting in a ring for 45 seconds. Players also told me they want locked down areas so players don't have far to run.. Lastly, make it so the only place you can go once you leave the base is the surrounding outside levels until the raid is over or you die. Pick away at the ideas, kids! Now, just so I'm clear though.. This is not an attack on you; I like your idea, I just don't think players would react well to it. |
nope
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They were. Then they weren't. Sometimes they are, most of the time they aren't. Honestly don't know anymore, though as soon as someone modifies one stat or adds one gun to the public after an established 'balance', it's essentially gone... Picture a scale, both sides set to an exact standard, any modification thus unbalances said scale. The thing I don't see, is how rich is defined? Every player on the server has an equivalent set of multiple accessible inlets of theoretically infinite resources (in this case 'Money'). Coupled with the same accessibility of outlets to spend said resource (every gun, item, etc.) at set marks. The only way I see fit to define rich, is whom can commit the most time to actively playing the game at any given point. Thus giving that player the highest rate of resource attainment. Quote:
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Having difficulty staying alive while trying to attain advantages you don't deserve? Never fear! There's now multiple circles so you can capture bases, while you don't actually capture bases! Just 3 easy payments of $19.95! + S&H Quote:
tl;dr Nope --------- As for the OP, I only read the bold statements. And it sounds like you need to type Zone into the 'Servername' bar. |
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and that other topic with 101 posts is closed, but i wanted to bring up some stuff in that topic. since this topic is related to what was being talked about in that closed topic, i will bring up my stuff in this topic. people in the closed topic were talking about era not being noob friendly and all that, and how that is why people aren't having fun anymore. you guys were talking about doing different things to change all of that, but how about giving era police access to the "create a custom gang gun" option? anyone can join era police and all the noobs who play era for the first time will be able to join era police and pick up their very own "OP" gang gun that the top 8 or whatever gangs on era already have. that way all the noobs will be on equal footing with these veteran players that have had time to become more experienced on era. i am sure those noobs will have fun. wasn't making era more fun the premise of your guys' argument for wanting to change era? |
I personally love the idea, I would play a server that was like this.
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Side note, give Era Police their own gang gun. Just make limits so there can only be 4 or 5 active guns at one point. |
Frankie's weapon loadout scheme is probably the best idea I've heard in a VERY long time, It's near flawless in my opinion, especially if everyone keeps crying about gun balancing, wanting the game to be more PK focused and skill based.
Why do you need to compensate the rich when most of the rich are the ones asking for the game to be PK focused. In my opinion; 5 sets of 3 gun loadouts all being a primary, secondary and third(ary), making them all balanced with each other but result in a skill-ful debate/player preference. When players get bored you can cycle in new loadouts and cycle out the old until another 3-6 months to cycle them back in, you wouldn't even need to delete the guns on Era just the ID so no one owns guns anymore, thus being able to cycle through the 60+ weapons on Era. |
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Tertiary is the word you're looking for not thirdary haha.
Anyways rogue is right the server would kind of just turn into zone. which died. |
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I don't think Era would turn into Zone at all or die, if anything the server would bloom off of the update but It would be a big game-changing update so I understand the scared-ness of failure hanging over the Staff Teams head. In all honesty, the server isn't in too bad of a position, it's just the terrible community and spiteful staff team that make the game not so fun. |
you guys seem to be missing a very important piece to my whole argument
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you log into the game and you're at unstick me. you see all these players with fancy weapons and you see people pking around you and you want to jump in on the action? too bad. grab a drill and start mining your life away. sure you can mine for a little while and buy an ak47 for $1000, but as a new player you're going to get mowed down easily. some people will argue "well you have to practice and get better. stats don't matter you can acquire skill and stand a chance!" wrong. lets be ****ing real here, that's not happening. players who have been playing for months/years with weapons that FAR out-class the starter weapon shop weapons will always have an advantage. always! so here's where the gun load out system comes in. everyone weapon-wise is on an even playing field. the skilled players will still be able to out gun others, but this time they aren't hiding behind a 500k weapon that other people don't have. if you get destroyed by someone using an mp40, you can pick up an mp40 and start practicing with that weapon and hold a better chance against them. it's fair and it's 100% skill based. I feel like people who are denying this type of system are scared that they are just going to suck horribly at the game. it really puts into perspective how much expensive and over powered weapons influence someone's "skill." it's just an idea. it has flaws, it has concerns, it has disagreements. if you enjoy this game how it is right now, that's great. you are well within perfect reasoning to disagree with my proposal. can we all at least agree that there's something broken about this game that needs to be fixed so we can attract new players and increase the player count and player activity? but I feel like everyone tries to pin point the lack of player activity behind gangs and raiding and I really think we need to take a step back and look at the bigger picture. gang and raid content is not the reason why people don't want to play. don't be so close-minded. your over powered weapons aren't going to do you any good on a server that nobody wants to play. again, in my opinion. |
"you log into the game and you're at unstick me. you see all these players with fancy weapons and you see people pking around you and you want to jump in on the action? too bad. grab a drill and start mining your life away. sure you can mine for a little while and buy an ak47 for $1000, but as a new player you're going to get mowed down easily."
those noobs can join EP and get their own fancy gun from the EP locker. the new gang admin just needs to add that create a gun option for EP. then they will be stylin' with their fancy .05 freeze gun or whatever. everyone will be having fun. i am actually against putting a limit on the number of weapons out for EP members, but if it must be done, then i'll stick by that 10. |
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