Graalv6.037: OpenGL fullscreen
A new version for Windows has been released: v6.037
- OpenGL is now the default graphic mode because it's faster than the DirectX mode in Graal - In OpenGL you can now play in fullscreen! - Fixes a smaller problem with Graal losing the focus when you close PMs - For drawing panels you can now define enablecache = false to disable refresh of the drawing panel (or icon) if the image has been changed, which is good if you draw a lot or generate maps - drawObject() in drawing panels is now correctly registered so that you can clearall() after it |
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Drawing panel was always working on iPod, it's used for the Facebook picture thing.
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Nice, fullscreen works on dual monitors now. Would still be nice if it would fullscreen on the screen where the window is located in though rather than always choosing the primary screen.
EDIT: I had another game running in the background, and when I went fullscreen with Graal, the other games resolution got ****ed up. Not quite sure how to describe it. |
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nice ^^
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Good stuff. Hopefully you can get UDP working solid!
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Just wanted to mention, OpenGL and the current video capture options do not play nicely with each other.
If you need to make a video or something, I would recommend switching to DirectX mode, otherwise, you may get an error during recording that results in a lot of garbage in the videos. |
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