GuiMLTextEditCtrl.maxchars bug
hello!
i noticed that when you set maxchars on a GuiMLTextEditCtrl object that it is actually limiting the input to one character less than what is specified, for example if i set GuiMLTextEditCtrl.maxchars = 500;, it will instead limit the input to 499 characters on the other hand if i set maxchars on a GuiTextEditCtrl object, the input is limited to the exact amount of characters specified this is an easy bug to work around but i think its worth pointing out! |
Does the LINE this text is on get picked up as a character?
stupid question, but if you hit enter and go to the next line, does that make the first actual letter the second character? |
hello!
there were no line breaks in the text i was placing within the control, i also tested this by entering 500 of the same alphanumeric characters |
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