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-   -   'New' Old Dungeons (https://forums.graalonline.com/forums/showthread.php?t=134270102)

Draenin 09-20-2015 06:37 AM

'New' Old Dungeons
 
For those people who have not been checking the news in-game, I'd like to make folks aware that the order for dungeons has changed substantially over the past month or so.

This has been done to try and smooth out the leveling process while making it more engaging at the same time, as players will be expected to switch to a new dungeon every 10 levels or so, rather than just grinding endlessly in the Ice Cavern.

The dungeon order and monster groupings are as follows, although we will be adding more 'boss' monsters to each dungeon over time, and improving the rewards from dungeons in the future as well:

(Lv. 1-10) Sewers: Rat, Big Rat, Bandit, Bandit Leader
(Lv. 11-20) Level 1 Maps: Bomy, Dire Bomy, Evil Bomy, Evil Bomy Lord
(Lv. 21-30) Level 2 Maps: Wolf, Dire Wolf, Panther, Dire Panther, Sabretooth, Shadow Wolf
(Lv. 31-40) Level 3 Maps: Foggy, Smoky, Dievil, EvilDievil, Heavil, EvilHeavil
(Lv. 41-50) Level 4 Maps: Purple Glok, Orange Glok, White Glok, Green Glok
(Lv. 51-60) Immense Maps: T-Rex, Red T-Rex, Baby Iguanadon, Iguanadon, Blue Iguanadon
(Lv. 61-70) Brutal Maps: Snake, Serpent, Bigworm, Badworm
(Lv. 71-80) Deadly Maps: Elven Archer, Orc Warrior
(Lv. 81-90) HH West: Skeleton, Grim Reaper, Zombie, Abomination
(Lv. 91-100) HH East: Vampire Guardian, Vampire Priest, Ghoul, Wraith
(Lv. 101-110) HH North: Cyclop, Demon, Necromancer, Succubus


If you are having trouble fighting monsters in a dungeon, you will need to go out and find some Enchant Armour Scrolls and Prepare Weapon Scrolls to improve your statistics.

AC and WC now play a much larger role in the game, and you will need to improve your gear as you go.

Every 10 Levels or so, players gain the ability to put +6 AC (+1 Per Slot) on their armor, and +10 Damage on their weapon.

Pairing that with blessings will also improve a player's WC as well, although in the near future we will also be introducing more weapons with 'Slay' bonuses too, to ease the difficulty of some dungeons which prove to be tough.

So if you're having a difficult time, try improving your items. Generally speaking, it's a good idea to bump up the power of your items before entering any new dungeon, as it will increase your chances of survival.

Cubes 09-21-2015 07:33 AM

I would like to be able to put +6ac and +10 damage per level.

Draenin 10-03-2015 07:02 PM

We just lifted restrictions on AC for armor recently, so it should be easier to stand up against monsters at a low level still. It has been made substantially easier to get to 110 as well if you put in the time.

scriptless 10-05-2015 06:09 PM

Quote:

Originally Posted by Draenin (Post 1737624)
We just lifted restrictions on AC for armor recently, so it should be easier to stand up against monsters at a low level still. It has been made substantially easier to get to 110 as well if you put in the time.

So is that lv 110 with any maxed skills or somewhat evenly distributed exp?

Elk 10-06-2015 07:02 PM

this sounds like an improvement, looking forward to other new things!

Draenin 10-07-2015 12:06 AM

Quote:

Originally Posted by scriptless (Post 1737632)
So is that lv 110 with any maxed skills or somewhat evenly distributed exp?

We are trying to make the process of leveling players easier overall, but still keep the combat challenging enough to be engaging at any given level.

However, players will need to know much earlier in the game about improving armor and weapons, and access to the resources for doing those things is going to be increased so players can get to endgame dungeons faster and build their characters however they want.

Behind the scenes, we're working on a help menu that will advise players about where they should go to find certain things, and so forth. But at max level, the game will branch out again into different dungeons meant for the highest level players. We all realize that 642 levels is not easy to get through, but we're going to try to provide players with more avenues to get experience from in the future.

Quote:

Originally Posted by Elk
this sounds like an improvement, looking forward to other new things!

It's been interesting getting things rescaled, and has changed the game substantially. I just wish we'd hire some Event Masters soon. Social activity is very important too.

shrimps 10-07-2015 12:46 AM

Events are sort of pointless since the reason people do them is for Event Coins, but now you just do mining maps if you want ECs.


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