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Log mass messages
Please add a server option to log mass messages. It would be extremely useful on servers like Era where we cannot effectively monitor masses and need to check history constantly (and often cannot since people like to exclude admins from mass messages that might be liable to get them in trouble). Logs could be stored in something like logs/masses/cb/cbk1994.txt.
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This isen't such a bad idea. I like the idea of keepings logs of each player's mass message kept away. It would help catch people who just USD/Scam/Advertise in their mass message when Staff are busy with something else to read mass messages.
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Good idea.
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Would a message sent to only two or so players be considered a "mass message"? If so, the logs could be pretty deceiving.
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Could log how many players it was sent to.
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Every Mass Message should be logged or every mass message sent to an RC should be logged. |
Don't you think these files would fill up quite a bit? You're probably not going to check them often enough to rename them as they get too big. (I know my RC crashes when I try to open files that are huge)
e: actually probably not, but there's some people who mass wayyyyy too much. |
Wouldn't this be ridiculously huge even for one day?
Also, this seems like a negative for player privacy. |
Mass messages that should be logged if they include keywords also wouldn't be such a bad idea. It sums it down to just logging it if it includes keywords instead of every single mass message.
If a keyword was used, like "Scam" or "USD", the message would be logged. Otherwise, the mass message would not need to be logged. |
We already log mass messages on Era, in separate files per players, and I'm yet to see one get anywhere near a large file size. The reason I'm requesting hard-coded logging is because it is possible for players to evade the scripted stuff.
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EDIT: There is no benefit to just logging certain masses from what I can see; file size is not an issue. |
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It's not a terrible idea as long as the logs are only accessible by a trusted few (probably not even playerworld staff, PWA or higher).
Only ever access logs if there's an actual complaint. Don't read them at your leisure. And don't say it's impossible since I'm aware of a MMORPG that supposedly has 10 million + players and logs everything a player says whether in private or public for 6+ months. |
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I don't understand this whole privacy and "must be accessed only by trusted admins"... they're mass PMs. All privacy went out the window when you decided to highlight all the players on the server and send a message to them.
I don't see size being that much of an issue. I'm sure Stefan could manage to have it clip off older parts of the log after a certain size(10mb?). Add that with staff keeping it organized just like RC logs and such, and I don't see the problem. Not to mention size would only be a problem on the higher playercount servers. Other servers probably don't even get that much action in terms of masses to even worry about it. |
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IMO, you gave up your privacy when you used Graal as a medium of passing messages to each other.
Hope to see it implemented, perhaps only logging the mass on the specified keywords? |
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Maybe I meant that there will be a 24/7 watch on mass messages now which seems really inappropriate from a players standpoint. |
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Graal's communication is not private. No servers log PMs, but there is no guarantee that Stefan doesn't log them somewhere. Mass PMs are already logged on Era, but in a way that is imperfect. In addition to that, we have a system that automatically checks for certain keywords in masses. The chat of certain players is logged, and we monitor the chat of all players for certain keywords. Masses are absolutely not private. I disagree with logging PMs and even chat because I believe it's an invasion of privacy, but I don't see how people can argue that masses are private. They just aren't. |
Big brother is watching.
The only people supporting it and how it should work are not even players. It's pretty pathetic how low the quality of GP's has gone, to the point where everything has to be automated. It's completely killed the fun of the game, from ingame censors to GP's on power trips for the most minor things on UN. Logs of any kind should only be accessable by a select few. |
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Thats were GP's come in to take action against that. Remember, where not only relying on this system, but we rely on GP's to handle the other issues that may not be logged. Players can also report harmful mass-messages, and we can also put a couple of "Curse" words as keywords. |
Classic for years has had mass message logs. They were accessible to the admins and GP's only. It really wasn't a big deal and was only used as a tool to help in policing the server. Obviously if someone wants to mass something crude, they are going to deselect any GP's online so blaming them for not paying attention is really not always the case. It gave a GP the ability to go back and check logs if someone was reported doing something they shouldn't.
Later on foul language logs were added since Classic has been against filters also from the beginning of time. Those were also only accessible to the GP's and Admins. Usually only the worst of the worst were ever jailed for something found in hindsight but a warning was issued to clean it up or there would be consequences first. The only reason file size is really an issue is due to how long it takes to download the file to read it. Personally I don't think its a huge deal to rename it every so often to keep it to a reasonable size. I would love to see a auto logging as with rc logs or npc logs. Its kind of annoying to have someone accused of sending bad masses only to find out there is no way to confirm they were ever sent. |
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Logging Mass Messages would make life easier for many people. I agree, we need to log mass messages.
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This is not Private Message History, so this should be aloud: Squirt Mercy (Away) (Wed Aug 12 16:32:09 2009): Mass message: Just a reminder. Big brother is always watching ^.^ |
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The GP's on UN have cranked up on punishing any form of being naughty. From what I remember a week or two ago, even the slightest harassment would be punished. I like how you ignored "...to GP's on power trips for the most minor things on UN." and only focused on the ingame filter part just to try to get a quick stab at me. If I want to PM my friend **** that's my private business anyway. If it's a problem he or she would go to the GP's. I wouldn't want GP's or any other low level staff reading through my logs, thank you very much. |
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Almost every player now accused of wrongdoing demands to see proof. If you show them proof provided by their accuser they claim its faked and provide their own faked history to contradict it. If you show them a server provided history such as mass message histories its pretty much indisputeable. However, I do not believe that any actions should be taken by Graal staff over things said in pm's. There is the ignore feature attached to the playerlist and it should always be the first step taken if you don't want to read what someone says to you privately. By blocking them it forces them to start harrassing you publicly which can then be seen by the staff and other players. Hence backing up your story. This is a public online game. People are going to get into arguments with another person. People are going to get angry enough at times to go off on them in anger or frustration. Half the time they've made up and are buddies again before a GP can even resolve the issue. The rest are usually people that harass everyone and get a history of it and should be banned or jailed. We are not babysitters or protectors of your delicate psyche. If you can't learn to ignore someone and insist on responding back in kind then you shouldn't be complaining. Take responsibility for some of your own actions. Life isn't going to always defend you when things go downhill. Random rant courtesy of Bell |
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While it may be justified, Graal would probably operate much better under a no-harm, no-foul policy where actions are only pursued against a player if someone reports it. |
I personally believe all PMs should be logged, not only mass messages. I know this is a major invasion of privacy, which is something I don't generally advocate, but in this special case. If not local staff, then tenured global staff should be able to view the history between people in order to help solve disputes of claimed harassment.
Graal is the only online game I can think of that doesn't log messages sent through the game, and it is a security risk as a result. If you want to speak privately, use e-mail, AIM, MSN, Yahoo, MySpace, Facebook, Twitter, ICQ, etc. There are many ways to talk about private things that don't even need to be discussed on Graal, so use them. Being able to view PMs can give us the following capabilities (and more):
I find myself commonly asking, "Do you have the PM history?", and "Do you have the RC history?" Someone should be able to look these things up to get solid evidence... |
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