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-   -   Flying Technology (https://forums.graalonline.com/forums/showthread.php?t=86942)

fowlplay4 07-17-2009 05:44 AM

Flying Technology
 
Quote:

Originally Posted by Stefan
The scripters have access to the flying technology now, so there should hopefully come something :)

Now.. first question is.. Gold servers only?

If true, then why?

Else, how do we use it because all I can see is:

PHP Code:

Script help for 'fly':
Clientside:
TServerFlying object typeparent type is TLevelObject
TServerFlying
.dir integer (read only)
TServerFlying.dx float
TServerFlying
.dy float
TServerFlying
.from integer (read only)
TServerFlying.type integer (read only

Couldn't find anything related to it on the gBible either.

kia345 07-17-2009 05:49 AM

Quote:

Originally Posted by Unixmad (Post 1226770)
[flying technology] will be available to all servers but the use of flying objects will be reserved to gold/vip, after some time we will probably open it to everyone but some flying objects will still be reserved to gold and vip.

!!

Ronnie 07-17-2009 05:54 AM

He actually put it on unholy nation before, I do not recall where it is but i believe it is still on unholy nation somewhere!

fowlplay4 07-17-2009 06:19 AM

Holding a feature from us like this seems like a waste, it doesn't even look like it's being used on GK.

cbk1994 07-17-2009 06:44 AM

How long do we have to wait for this? I really hope this is opened up for developers by the next release.

oo_jazz_oo 07-17-2009 08:19 AM

Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.

Twinny 07-17-2009 09:38 AM

Just remake the thing yourself. Just zooming all the different elements on the map..

kia345 07-17-2009 02:31 PM

Quote:

Originally Posted by oo_jazz_oo (Post 1508011)
Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.

It was meant to be released for Christmas '06 I believe.

Angel_Light 07-17-2009 03:14 PM

It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.

12171217 07-17-2009 03:15 PM

Quote:

Originally Posted by Twinny (Post 1508018)
Just remake the thing yourself. Just zooming all the different elements on the map..

Well you can't zoom the tilelayer I believe, and you also can't see past the adjacent levels on a GMap. You also can't zoom showimgs casted by other NPCs or ganis, really.

Stephen 07-17-2009 03:17 PM

Quote:

Originally Posted by Angel_Light (Post 1508049)
It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.

Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.

Pelikano 07-17-2009 03:56 PM

Does this just modify the player.z? I don't get it

Programmer 07-17-2009 06:15 PM

Quote:

Originally Posted by Pelikano (Post 1508054)
Does this just modify the player.z? I don't get it

Flying technology, by the looks of it, it simply a graphical effect that shows the GMAP zooming out as the player's Z position changes; instead of focusing on point (x, y, 0) (which is the position of the player's shadow), it will focus on (x, y, z) and show the gmap growing smaller in proportion to the Z coordinate. Id Est, This technology simply zooms out whatever's in the background in proportion to the player's Z coordinate.

James 07-17-2009 06:21 PM

We need Mode 7. ;P

DustyPorViva 07-17-2009 06:48 PM

Quote:

Originally Posted by Stephen (Post 1508051)
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.

From what I've heard, it was not an on the fly thing. It worked more like Google maps, where you had pre-rendered images of the levels(which had to be manually taken) of various degrees of zoom, and manually uploaded.

However, for those interested... apparently it wasn't hardcoded, but scripted, so knock yourself out and try to make it yourself, I suppose. There was interest in it because it seemed like it was actual canvas zooming, and if that was so, there would have been tons of capabilities. Oh well.

Stephen 07-17-2009 06:52 PM

Quote:

Originally Posted by DustyPorViva (Post 1508096)
From what I've heard

Well, I used it with Stefan. So neener neener neener. ^^

DustyPorViva 07-17-2009 06:58 PM

Quote:

Originally Posted by Stephen (Post 1508099)
Well, I used it with Stefan. So neener neener neener. ^^

Apparently so has the person I talked to about it(whom also scripts), so neener neener neener. ^^

Stephen 07-17-2009 07:03 PM

Quote:

Originally Posted by DustyPorViva (Post 1508102)
Apparently so has the person I talked to about it(whom also scripts), so neener neener neener. ^^

Well, I asked Stefan how he made it and he explained it to me as that. So neener neener neener. ^^

Cloven 07-17-2009 07:08 PM

The content of this thread has become regressive. ABANDON SHIP!





Oh, and... neener neener neener. :D

Angel_Light 07-17-2009 07:10 PM

Hairs are tingling on my neck, I feel a meme coming on...

DustyPorViva 07-17-2009 07:20 PM

Meh, I trust my sources more :)

Robin 07-17-2009 07:34 PM

Neener neener neener ;)

Crono 07-17-2009 07:44 PM

I'm expecting neener to post at any second now, ironically he's a pretty good scripter too.

fowlplay4 07-17-2009 07:50 PM

The Graal community will never produce a meme.

Also, would anyone care to post how to use the Flying tech functions?

Inverness 07-17-2009 08:26 PM

Quote:

Originally Posted by Stephen (Post 1508103)
Well, I asked Stefan how he made it and he explained it to me as that. So neener neener neener. ^^

A flying effect is easily done in real-time by adjusting an orthographic projection and rendering a larger radius of levels.

Stephen 07-17-2009 08:45 PM

Quote:

Originally Posted by Inverness (Post 1508142)
A flying effect is easily done in real-time by adjusting an orthographic projection and rendering a larger radius of levels.

Yes, although a more simplistic approach is requesting that the player slowly wheel their chair away from the screen.

wild8900 07-20-2009 02:10 AM

Quote:

Originally Posted by Stephen (Post 1508155)
Yes, although a more simplistic approach is requesting that the player slowly wheel their chair away from the screen.

What if our chair doesn't have wheels? :<

napo_p2p 07-20-2009 02:14 AM

Quote:

Originally Posted by wild8900 (Post 1508710)
What if our chair doesn't have wheels? :<

Slide, my friend. Slide.

Stephen 07-20-2009 02:19 AM

Quote:

Originally Posted by wild8900 (Post 1508710)
What if our chair doesn't have wheels? :<

Sorry, flying technology is not officially supported on stationary chair models. Graal Online cannot be held responsible for any damages, errors, or injuries which occur as a result of using flying technology on unsupported hardware.

Rapidwolve 07-30-2009 12:45 AM

Wow! wasn't this supposed to be released literally two years ago?

Demisis_P2P 04-09-2010 05:25 PM

hi it's been about 4 years, can we have this yet?

kia345 04-09-2010 05:44 PM

Lost cause

sssssssssss 05-03-2010 10:37 AM

Quote:

Originally Posted by fowlplay4 (Post 1507995)
Now.. first question is.. Gold servers only?

If true, then why?

Else, how do we use it because all I can see is:

PHP Code:

Script help for 'fly':
Clientside:
TServerFlying object typeparent type is TLevelObject
TServerFlying
.dir integer (read only)
TServerFlying.dx float
TServerFlying
.dy float
TServerFlying
.from integer (read only)
TServerFlying.type integer (read only

Couldn't find anything related to it on the gBible either.

Quote:

Originally Posted by fowlplay4 (Post 1508118)
Also, would anyone care to post how to use the Flying tech functions?

Would anyone care to post how to use the flying tech functions please? Its the reason this thread was started it seems.

Admins 05-03-2010 01:09 PM

TServerFlying are arrows :D
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)

Crono 05-03-2010 03:06 PM

Quote:

Originally Posted by Stefan (Post 1573799)
TServerFlying are arrows :D
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)

Flying mounts on Zodiac? gogo fowlplay

Switch 05-03-2010 05:33 PM

Quote:

Originally Posted by Stefan (Post 1573799)
TServerFlying are arrows :D
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)

Do we get any hints?

sssssssssss 05-28-2010 06:16 PM

Quote:

Originally Posted by Stefan (Post 1573799)
TServerFlying are arrows :D
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)

Please?

coreys 05-29-2010 07:12 AM

Quote:

Originally Posted by sssssssssss (Post 1579153)
Please?

He already forgot, obviously.


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