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Mac v6 beta test
This thread is to keep a track of bugs with the Mac Beta client. Items marked in gray have been fixed. When posting a bug, please say whether you are using the PowerPC 32, Intel 32 or Intel 64 client.
Bugs affecting all architectures Ctrl-Click on the map is not warping the player. Ctrl-Click on a player is not opening profile (although right-clicking with an external mouse does work). Escaping is somewhat broken. If you type a ' (single quotemark) into Scripted RC (or anyone else does, for that matter), it appears as '' (two single quotemarks). It seems actually that this happens when using string.escape() clientside (probably because of the SQLite escaping change). It doesn't seem possible to select multiple items in a GuiMLTextListCtrl using the mouse in any way. I think this is also linked to the modifier keys being ignored as above, just selecting one new item and clearing the last. (Ctrl is used for right-click so we can't use that). Bugs affecting Intel 32-bit only On GuiMLTextCtrls and GuiMLTextEditCtrls, the lines are closer together than the 64-bit client. Bugs affecting Intel 64-bit only Text shadows are not taking the the same alpha as the text (TShowImg) and are always displaying solid, even if the text alpha is 0. Edit: The shadow alpha should be multiplied by the text alpha so that shadows are not left behind by accident (see Era message GUI). |
The slowness on gmap might be a script, would be good to check it with /clientstats.
Wondering where I can find some heavy particle script on a graal server, need to test the particle engine speed (must be in-game, not gui). |
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It's what I originally used to test the Mac client myself, it works quite well. http://img16.imageshack.us/img16/471...1241912325.png Here's my bug report as well: http://forums.graalonline.com/forums...6&postcount=30 |
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I just confirmed this with Skyld/my brother (both using the new client, though my brother isn't using the 64-bit one).
When shooting "over" a wall on a modern server, it means you're getting as close to a wall as you can, and then shooting... http://img294.imageshack.us/img294/2255/28177014.png which works fine. However, on the new Mac client, you're able to shoot over 3-tile walls with the same guns as other players who are not able to shoot over it, with the same x/y as far as I can tell. On the screen of the people shooting the gun over the 3 tiles, the bullets do not appear to pass. However, for everyone else, the bullets do pass, and they can be hit by them. http://img133.imageshack.us/img133/2835/12061511.png Definitely something that should be fixed, otherwise a ton of origins will have to be changed on various servers. |
Problem with particles found, will also speed up the drawing.
Update: particle drawing is now (next version) always using the new faster rendering (when there is only one emitter.particle), this also fixed some display errors. |
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Update: updated the client, fixed the particles, shadowed text, md5, right-click in main window. |
The bug list needs to be updated, at least in my version the trigger stuff has been fixed.
The GuiMLTextListCtrl is now behaving more like the Windows playerlist control, what keys should be used instead of that on the Mac to have a more mac-like behaviour? |
I remember when I was playing with the mac intel compatible version of graal I had a few bugs like:
- When I pressed ctrl I automatically walked for example to the left, I had to press ctrl again to make it stop. - Couldn't warp by pressing the "m" button and then ctrl+click. and I certinately didn't like the F7 button. Mainly because I couldn't warp to people trough the playerlist. |
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- shadow for text (GUI, showimgs) can have a different alpha value than the text itself |
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It causes problems with things like the Era message system where the shadows somehow stay there after the message has disappeared: Attachment 49024 |
Yes, could be possible to multiply text alpha and shadow alpha
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I see all 2 of the mac users are having problems :o....keep up the work! ^^
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Ice Burn. |
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Right now it's not even worth playing for vista users. I have taken 4 months off from playing just because I can't stand the incredible lag.
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Also noticed that for external windows (works fine for internal ones), if you have vertSizing to something like "height", the control.onResize() event is not called when it is resized.
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Any actual bug found yet except the problem chris has mentioned? It is a beta test so that we can find problems and fix them before the actual release :)
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My mac beta for powerpc doesnt open :o.
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All new clients are apparently still displaying showpoly 50 tiles south of where it's supposed to be (if it's level-relative, not screen-relative).
For example: PHP Code:
Edit: Hiding that task bar fixes this problem, still needs to be fixed though. Edit: Also, external windows need to open at the correct x/y as stated by the script. So, if I did x = 100; y = 300; in the script, that's where it should open. Right now it is opening at top left corner in mac and mousex/mousey in windows. Edit: External windows need some sort of showtop() to bring the window to the front of the screen. Also an alwaysontop=true; would be very helpful. Edit: Appears that just resizing the GraalControl's y fixes the y coordinate issue, not just closing the task bar. |
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However, the 64-bit version has some problems (that did not exist on the 32-bit I had) with GuiDrawingPanel (Tig can probably expand on this). Basically, if you do a saveimage with GuiDrawingPanels, you can't use it directly afterwards. Reconnecting or restarting the client didn't fix the problem. Also, screenshots taken using ALT + 2 on the 64-bit version come out completely black. This doesn't happen on the older 32-bit version. |
It could be possible to give access to the external windows so that you can directly set the position and layering.
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EDIT: Found the option, works fine for JPEG but not PNG. |
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When testing I've not seen any problem with showpoly, would it be possible to provide the server name + level name where I can test the problem ?
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A new version will be available soon, fixed following things:
- has a menu now, with about, list of windows etc. - command+q is working - full cocoa - saving screenshots as png is working - correct blocking behaviour of transparent images for onwall2() |
A new version has been sent to Skyld who will check it and provide the new version to the beta testers soon.
Fixed following things: - Auto-mapping is not skewing graphics - Auto-mapping correctly saves the images - Alt, Ctrl and Shift are correctly handled as key presses - Strafing is working in Zone again - Tiles are correctly displayed if the player is hidden (this is an optimization only meant for iphone, it doesn't draw the tiles if it's GUI-only and the player is hidden) |
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I have updated the bug list in the first post of this thread and also have made the new beta client available for download by existing beta testers. Anyone who is using the current Mac beta will see a message at the top of the screen when they log in to a server prompting them to download the new version.
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White pixels aren't displaying properly in tilesets, resulting in quite an ugly effect.
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