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-   -   Global Event Server (https://forums.graalonline.com/forums/showthread.php?t=85169)

Tigairius 04-16-2009 09:59 AM

Global Event Server
 
Okay guys, sorry for the late response, been busy trying to get GK all good for Easter. Anyways, in our other thread that I created asking how we can improve global guilds, there were a lot of nice suggestions.

One of the suggestions that piqued my interest the most was TSAdmin's idea for a server specifically made for global guilds: Global Events.

How do you guys like the idea of a server with just events for guilds to participate in, namely Capture The Flag, Last Guild Standing, etc?

I figure, global guilds who want to participate in such events can log into the server and register their guild to the server, which would put their guild on the high score list, however the high score list would only display the top 10 guilds.

Now, let's brainstorm to think of the possible things that could go wrong with the server, for example:
the server would require at least two guilds on at all times, how can we ensure that there are always two guilds on the server to make sure it stays active?

How about ideas for guild events? Let's try to be creative and give most of them a nice classic Graal feel.

Aside from the automated events, should we hire an events team that can host special events?

If we do this, who will help me make it? I don't want to do it alone.

So, what do you guys think?

Elk 04-16-2009 10:13 AM

Graalympics

I would be willing to help if there would be something to archieve, like, points for a guild that increases the ranking, not only PvP, but other events :p

Nataxo 04-16-2009 01:29 PM

very good idea. Just 1 question; it will be classic graal themed or gk or something else?

Skyld 04-16-2009 01:53 PM

I think it would do a world of good for guilds if there was a central place where they can be in competition. I'm all for it.

Pimmeh 04-16-2009 02:20 PM

I could probably design a couple of events :o

Zeltino 04-16-2009 02:27 PM

I'd be willing to help.

You'd have to have some sort of global events system, so you could advertise to all members of the signed up guilds that an event is starting.

I could see this going either extremely well or extremely bad.

Well being that you have tons of activity and it's a hit.
Bad that it gets an original hit of activity and then drops off to nothing.

fragman85 04-16-2009 02:34 PM

I voted Other.

I'd like it more, if this Global Events server were to only host Events on Saturday and Fridays at about 3 PM EST (So European players could join the Events too).

My idea is to host hige events on these two Days, and put the Server on the Classic Tab only on these two days from 2 PM EST untill 4 PM EST and host stuff like CTF, Team Spar, Last Guild Standing and then on Monday display the Winners in the news.

Otherwise the Server will end like the Testbed server and everybody will stop using it after two weeks.

DarkIceX 04-16-2009 02:51 PM

I'd be willing to help out with levels if you guys wanted me. Just let me know if you're gonna go ahead with this - you have my AIM Tig.

Sounds like a great idea.

MysticX2X 04-16-2009 03:01 PM

I think Global events are a good idea but to have an always standing server is pointless.

Deas_Voice 04-16-2009 03:51 PM

great idea!
i'd be willing to help (maybe o.o)

Matt 04-16-2009 04:25 PM

Good idea.

I think an Events Team of 4 decently active players who know how to host the event and actually have the time to host events, would be good. And unless these Events Team members know how to develop also, i suggest you have someone stay concentrated on development of this Events Server.

1 Events Admin to host special tournaments, manage the team, handle issues the Events Team members can't handle themselves ect. I just woke up, ill post some more ideas for this later, although this is a step in the right direction. :)

Also, i think xXZiroXx's Events system would be of great use for this.

http://forums.graalonline.com/forums...ad.php?t=84823

Rufus 04-16-2009 04:35 PM

I don't know if this would work.

fragman85 04-16-2009 04:55 PM

Quote:

Originally Posted by Matt (Post 1484381)
Good idea.

I think an Events Team of 4 decently active players who know how to host the event and actually have the time to host events, would be good. And unless these Events Team members know how to develop also, i suggest you have someone stay concentrated on development of this Events Server.

1 Events Admin to host special tournaments, manage the team, handle issues the Events Team members can't handle themselves ect. I just woke up, ill post some more ideas for this later, although this is a step in the right direction. :)

Also, i think xXZiroXx's Events system would be of great use for this.

http://forums.graalonline.com/forums...ad.php?t=84823

That only starts and ends Events, doesn't really host them.

Crono 04-16-2009 05:00 PM

What's the actual point of this idea again?

xXziroXx 04-16-2009 05:18 PM

Quote:

Originally Posted by fragman85 (Post 1484391)
That only starts and ends Events, doesn't really host them.

I provided some examples for that part.

Galdor 04-16-2009 05:19 PM

I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do like guild forts to be conquered with certain advantage for the winning guild ect. But to have a successful and fun guild war or something like that you need players, so how do you get players? You make quality content that is fun and entertaining.

Graal is full of dull and boring content, and mostly because people don't try hard enough and aren't thinking things through.
An example Graal Kingdoms food system, you might be thinking "well yea but that makes it realistic", but is it fun? does it really make the game better?
No it doesn't make the game better because why would anyone want to stop the fun adventure (assuming that there is one) to look drastically for something to eat just not to die?

Rufus 04-16-2009 06:10 PM

Quote:

Originally Posted by Galdor (Post 1484403)
I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do like guild forts to be conquered with certain advantage for the winning guild ect. But to have a successful and fun guild war or something like that you need players, so how do you get players? You make quality content that is fun and entertaining.

That's pretty much how I feel about the situation too, I just didn't know how to word it. Guilds are focused around the servers that they're derived from, and the global elasticity allows players to freely wear their tag and represent their guild on other servers, meaning that they're not just a part of a local system.

Guilds are community based groups, and activities that 'serious' guilds take part in such as recruiting, reputation building, and participation cannot be promoted through a server that is not community based. On a server like this, guilds are going to be forced to recruit based upon players skill on the games server in order to have a competitive edge, rather than their home servers and it really devalues the purpose. Even then, I am skeptical as to if guilds would actually actively participate in a server like this too, because after the initial hype it is probably going to turn into what the game server has where you have to get people to log on in order to promote some form of rivalry.

I think that a server of this type would be good for global events, but not for guilds because their home events already probably offer similar features. It should be the home servers that are employing content for guilds to participate in, because when it is all dedicated to one events server it becomes contrived activities, and guilds degrade into team building rather than communities. There just isn't enough for guilds to do on the local servers and the communities they are based in, and there is not enough provided to give that kind of purpose, but something like this isn't going to promote that.

Matt 04-16-2009 06:43 PM

Quote:

Originally Posted by Galdor (Post 1484403)
I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do

If it's left up to the servers and their staff to do such a thing, it wont get done. On most servers anyway.

Rufus 04-16-2009 06:50 PM

Quote:

Originally Posted by Matt (Post 1484417)
If it's left up to the servers and their staff to do such a thing, it wont get done. On most servers anyway.

This is an incorrect commentary. I know for a fact that Classic has continuously attempted guild content, but there isn't enough support provided in terms of scripting FOR global guilds. Servers have ended up using local systems in order to have a better control over issues that are effecting the global system such as multiguilding, which removes the purpose of global guilds. Classic shouldn't have to use a local guild system in order to provide content for guilds, and neither should the rest.

papajchris 04-16-2009 07:02 PM

I think it is a good idea if it follows the following:

1. Server is only up for the time to host the main events
2. Does not require Gold to play
3. Has a variety of different types of events to match the skills guilds acquired from playing on certain servers

Tigairius 04-16-2009 07:36 PM

Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

Geno 04-16-2009 07:45 PM

Quote:

Originally Posted by Tigairius (Post 1484430)
Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

i dont know :o
everyone plays at different times. im usually only on during the week :[, maybe some other players are too?

Nataxo 04-16-2009 07:47 PM

Quote:

Originally Posted by Tigairius (Post 1484430)
Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

if there's nearly no activity on weekdays, only weekends would be awesome

Inverness 04-16-2009 07:48 PM

I think it would be a good idea to have weekly events on this server. Though no reason to only have it online during these events. Have a calendar thing that lists scheduled events and such and scoreboards and such.

Crono 04-16-2009 07:50 PM

I notice that most of you are not actually active in guilds let alone playing Graal.

Quote:

Originally Posted by Crono (Post 1484397)
What's the actual point of this idea again?

Herro guise. How does this help guilds?

Rufus 04-16-2009 07:50 PM

Guilds are not teams for events.

Tigairius 04-16-2009 07:52 PM

Quote:

Originally Posted by Rufus (Post 1484437)
Guilds are not teams for events.

Who says they can't be? I think forming your guild into a team is a good way to unify your guild.

Rufus 04-16-2009 07:52 PM

Quote:

Originally Posted by Tigairius (Post 1484438)
Who says they can't be? I think forming your guild into a team is a good way to unify your guild.

Then you haven't got a clue what these guilds have always been and are trying to change them into something that they are not.

Gotenks_Gore 04-16-2009 08:00 PM

All it would do is lower Classics already low Player Count...

Tigairius 04-16-2009 08:01 PM

Quote:

Originally Posted by Rufus (Post 1484439)
Then you haven't got a clue what these guilds have always been and are trying to change them into something that they are not.

Then you won't mind explaining how team events for guilds is so evil?

ff7chocoboknight2 04-16-2009 08:02 PM

Classic says no.

Rufus 04-16-2009 08:06 PM

Quote:

Originally Posted by Tigairius (Post 1484442)
Then you won't mind explaining how team events for guilds is so evil?

Quote:

Originally Posted by Rufus (Post 1484412)
That's pretty much how I feel about the situation too, I just didn't know how to word it. Guilds are focused around the servers that they're derived from, and the global elasticity allows players to freely wear their tag and represent their guild on other servers, meaning that they're not just a part of a local system.

Guilds are community based groups, and activities that 'serious' guilds take part in such as recruiting, reputation building, and participation cannot be promoted through a server that is not community based. On a server like this, guilds are going to be forced to recruit based upon players skill on the games server in order to have a competitive edge, rather than their home servers and it really devalues the purpose. Even then, I am skeptical as to if guilds would actually actively participate in a server like this too, because after the initial hype it is probably going to turn into what the game server has where you have to get people to log on in order to promote some form of rivalry.

I think that a server of this type would be good for global events, but not for guilds because their home events already probably offer similar features. It should be the home servers that are employing content for guilds to participate in, because when it is all dedicated to one events server it becomes contrived activities, and guilds degrade into team building rather than communities. There just isn't enough for guilds to do on the local servers and the communities they are based in, and there is not enough provided to give that kind of purpose, but something like this isn't going to promote that.

...

Tigairius 04-16-2009 08:13 PM

Quote:

Originally Posted by Rufus (Post 1484444)
...

Well, guilds are not forced to participate in the server. If you don't want your guild to participate, then don't go there. In fact, I could probably make it to where only the leader of the guild can sign up the guild on the server.

Rufus 04-16-2009 08:17 PM

Quote:

Originally Posted by Tigairius (Post 1484445)
Well, guilds are not forced to participate in the server. If you don't want your guild to participate, then don't go there. In fact, I could probably make it to where only the leader of the guild can sign up the guild on the server.

Have you even thought about the repercussions of doing something like this?

papajchris 04-16-2009 08:21 PM

if the server has classic pking, UN, Delteria, and N-Pulse players would be fighting like they always do. And your acting like it would destroy the "guild" community. Guilds right now are GENERALLY based on skill already. ex: BTK. But lets say your in a guild of just friends. You can participate and STILL have fun. Someone needs to do a survey but i think at any point during the day 80% of graal players are idling so it's something else to do. And its only a few hours a each weekend day (if thats decided), so you can go back to recruiting, idling, spamming in masses shortly after. Imo as the server gets older, guilds will want to be ranked #1 and that will cause tensions which will result in many peple coming over. On N-Pulse they do guild wars (daily) and u will see the playercount go from like 4 to 40 in 10 minutes as time gets close. People come from all different servers to support a guild. To bad there guild war system is horrible and requires people not skill, and requires u to only have 1 finger to tap S. On a well thought out guild wars system, i have no doubt that it will succeed as long as it's updated often and there is things for guilds to brag about.

Gotenks_Gore 04-16-2009 08:34 PM

Quote:

Originally Posted by Rufus (Post 1484446)
Have you even thought about the repercussions of doing something like this?


Quote:

Originally Posted by Gotenks_Gore (Post 1484441)
All it would do is lower Classics already low Player Count...

=/

Cloven 04-16-2009 08:47 PM

Save for occasional entertainment value I don't really see a purpose in creating this. If anything, it will negatively impact the playercount/community on existing classic worlds, which is already thin enough. It also does not address global guild issues, such as multi-guilding. This just isn't a very smart idea for a variety of reasons at this point in time.

papajchris 04-16-2009 09:01 PM

How does a few hours of a players time each weekend or w/e negatively destroy classic worlds? I fail to understand that. imo, it will BENEFIT communities as players will make new friends, learn to work together, which will result in more local guild activity on servers when the server is not up.

xnervNATx 04-16-2009 09:11 PM

Quote:

Originally Posted by papajchris (Post 1484459)
How does a few hours of a players time each weekend or w/e negatively destroy classic worlds? I fail to understand that. imo, it will BENEFIT communities as players will make new friends, learn to work together, which will result in more local guild activity on servers when the server is not up.

did u think about people already bashing each other , you dont need to make it worst, and i voted no on this because al its would do is lower server like classic and npulse(which is already pretty low)

Cloven 04-16-2009 09:18 PM

Quote:

Originally Posted by papajchris (Post 1484459)
How does a few hours of a players time each weekend or w/e negatively destroy classic worlds? I fail to understand that. imo, it will BENEFIT communities as players will make new friends, learn to work together, which will result in more local guild activity on servers when the server is not up.

When you take away 'key' players from their home worlds, ultimately some of the general players will also leave due to decreased activity. And even the weekend is longer than just "a few hours." Those weekend hours are precious, considering the age group on here.

Lastly, everybody is not going to run around making new friends, peace, and love. If the aforementioned server is designed to provide guild-based competition, the exact opposite of what you stated would be true. This is already evident on the existing servers and what poor guild support exists in general.


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